Experience the intensity in our multiplayer spider game! As a cute arachnid in a perilous world, every move is a fight for survival. Use your hands to traverse platforms above a sea of lava, every moment a balance between life and oblivion. Sudden platform disappearances and cunning opponents ready to push you off add to the chaos. Power-ups can help your game: a claw, web, pellet shooter, etc. With every chaotic, fun-filled level, the stakes rise. Dare to play and be the last spider standing.
Too Many Kids Are Being Annoying. Hey Remio I Know I Have A Reason Why I Dislike This Game. Too Many Kids Are Being Annoying Flinging People Out Of The Map And Some Kid Called Me “G@y” And Called Me “Bl@ck” When Im Beige And A Male Please Just Dont Let These Kids Be Too Annoying And Toxic Someone Almost Said Hard R And Someone Said That I Suck I Just Dont Like This.
This game is awesome but…. This game has potential but here is the stuff the you could add. Whenever the round ends everyone needs to teleport back to not fall in the acid/lava to not loose a life and cosmetics would be cool. Also whenever your at spawn people can push you off and that is really unfair also if you can add flipping that would be awesome and climbing would be cool like just imagine if you can push people of upside down and if you climb on the wall near the acid your climbing would last at least 15 seconds and on the platforms it would last forever and a content creator badge would be cool and reporting and vote kicking would be cool and moderators in game would be a big help and a tutorial would be good. Also whenever I jump to a platform it takes me to a different direction so nerfing the gravity a little bit would be good.
Holey Moley this is addictive! I wasn't expecting much, but this game uses the hand locomotion in this last-spider-standing free-for-all. The spiders are so very cute, it almost breaks my heart to see them fry in lava again and again.
im not me, am i?. This isn't a helpful review. So, if you're reading this and expecting a conclusion, I have a tale for you instead. In the middle of nowhere stood a small building. It had been there for ages, a fact evidenced by the desolation that stretched for miles in every direction. No one ventured near, for at night, eerie sounds emanated from within. Sounds reminiscent of molten metal vaporizing and the undulating gusts of wind. Occasionally, you might hear a sequence of distinct claps—clap, clap, clap—only to be met with silence once again. It wasn't a home; it was a place where humans seemed forbidden.