Behind the gates of their massive HN1 Facility, UB Industries reveals itself to be the evil corporation it really is, building a robot army in its evil plans to take over the world. But hope is all but lost in this world - as an elite infantry agent, Agent V, your mission is simple: infiltrate the fortified facility, seek and destroy evil robots and put an end to UB Industries operations once and for all!
VINDICTA, a shooting game with a strong stealth component and precision shooting, will you make you feel as immersed as ever as you find your way around UB Industries, shooting robots, ducking to avoid their incoming bullets and hiding to escape enemy fire! Discover 6 levels of VR action gaming and feel your heart racing as you pick up deadly weapons of all grades to fight off evil robots of all shapes and sizes, out to take you down!
VINDICTA has two main locomotion systems to choose from: a natural arm-swinging locomotion and a very smooth and responsive trackpad movement option.
Cool game, but....... Cool game. Good use of the locomotion, but whats up with the sound? Only way I could hear the game is through my stereo speakers and not my oculus headset. I tried looking for for and option to fix this but couldn't find any. Hope that this is fixed in the next update, if there is one.
Good concept, but buggy & no analog turn. I started playing the tutorial but it starts me off facing the opposite direction, couldnt adjust or use menu for recentering, so had to manually make 180 turn to see the targets. Then, a lot of object barriers like rails, pipes, or anything thats thin, causes my view to shrink down to 3ft after making contact. Again, tried to recenter, no luck, had to restart the level or checkpoint. Finally, please give us a free turning locomotion option with right analog stick. I do have 3 sensors but turning by using your body/head with a tethered device is a nightmare. Just asking to give us that option because I do like the game and would like to continue to play it further. Thank you
A Fine Start, But Consider the Following. 1. During the only accessible level (not the training level), I could not seem to access the main menu. Pressing any button/trigger could not get me to the main menu. Had to back out to main Oculus Lobby to quit game. 2 - Movement using the arm motion is a novel idea, but its implementation seemed inconsistant. I used the recommended movement on the main menu. Sometimes it felt like I needed to pump my arms a few times to get moving; other times I tried depressing the thumbsticks while swinging the arms, and seemed to start moving faster. 3-After I thought I stopped pumping my arms to move, there were multiple times where I continued to move for a few seconds (wound up kissing a lot of walls that way). 4-There were times I wish I had some thumbstick locomotion option (i.e. turning/strafing) when I was in a corner, or trying to peek around a corner. I could work around this, but if you have a small roomscale set-up, this could present issues (e.g., bumping into a couple walls in my house, by constantly moving/turning before pumping my arms to get moving again) 5-Right after the first save point, I found myself able to stick my head through the wall next to the door, and take out the robots with my gun. 6 - During the 2nd stage, I got too close to a pillar and fell to my death, next time I sunk into the floor, and couldn't get back up (insert Life Alert joke here). 7- Could not find an audio volume adjustment level; your default volume level is a bit loud . I did have a fun time for what I played, and while buying an EA game is risky, your arm-swinging movement was too intriguing to pass up. To phrase it badly: your arm-movement locomotion feel a bit 'grid-based', compared to dual-thumbstick locomotion (e.g., Killing Floor, Arizona Sunshine), but hold out hope for forthcoming improvements (if you feel these comments have any merit). I'm sorry for writing a thesis paper here, but figured a review of 'it's cool' or 'it stinks' wouldn't be helping anyone.
It's unplayable with 2 sensors. I know it's made for roomscale setups, but since i have no place and already bought the game i really need the possibility to turn around with the stick. That's all. The locomotion works great, but without the snap turn features (turning 90 degrees when pushing the stick left or right) it's totally unplayable. I hope that this feature is coming soon in the future since the game looks really great and i would love to play it.
Very nice game. This game is very fun. Jump, crounch, climb and shoot, shoot and shoot again. Only four star because of the graphics which are cool but not amazing. Very nice game, a must have.