Overall good game but.... Well, i just finished playing the game it took me 12h to complete it (with 2h of death screen lol) i never played Sniper Elite series before, so vr is my first entry to this series. Graphics are preatty good, gameplay could been better and definitelly lack of stealth elements! They should add at least possibility to shoot the lights. Story is indifferent for me (not the best, not the worst) Is the game worth? well i played a lot of sniper games and i can say even with all the bad things it's still worth buying it!
Not as bad as people think. It’s actually pretty fun and amazing. People just don’t like it because it’s not as good as the past sniper elite games. I personally loved it.
投稿者:Book
★4
※このレビューは翻訳表示しています。
それは楽しいゲームです。 100万回くらい死んだけど、何時間も遊んで楽しい。
投稿者:gavin raimo
it is fun game. i dead like an million times but it fun cupol hours of games play
Meh, so so. demoted to one star I'm afraid, unweildy weapons, janky controls, stealth is almost pointless and seems like an afterthought, no option to shoot out lights for stealth, no unarmed melee or knife option, no real incentives to keep playing either, if I die I'm not engaged enough to want to try again so quit til I'm bored again, lousy graphics and worse gameplay.. move along.. move along
投稿者:Darthdude
★3
※このレビューは翻訳表示しています。
イライラするVR実装 このゲームの根底には楽しいものがあるのだが、VRの実装には2つの不満な点がある。1)ライフルのアライメントや位置がリロード後にずれ続け、撃つたびに狙いを定めるのが難しくなっている。特に銃床を使用している場合はイライラします。武器のアライメント設定はこの問題を解決していないようです。2) レベル内のオブジェクトとわずかに交差するたびに「Player out of bounds」というメッセージが表示されます。このため、常にオブジェクトに触れないように体を調整する必要があり、ゲームプレイのテンポを崩してしまいます。オブジェクトからプレイヤーを「押し出す」か、「圏外」の警告を任意で表示するようにした方が良いと思います。
Frustrating VR implementation. There's a fun game underneath here somewhere, but the VR implementation has two frustrating issues: 1) Rifle alignment/position keeps shifting after reload making it increasingly difficult to aim with each shot; this is especially frustrating if you're using a gunstock. The weapon alignment settings don't appear to help this issue. 2) "Player out of bounds" message shows up whenever you slightly intersect with objects in the level. This breaks the pace of gameplay as you constantly have to adjust your body to make sure you're not touching any objects; quite interruptive and immersion-breaking. It would be better to either "push" the player out of the objects, or make the "out of bounds" warning optional.
I really hope these two issues get patched out. It seems like a fun game, but right now it's hard to have fun with it.
Not the usual Sniper Elite game but... ... less exploration, less sub-quests, less action but way more immersion and much closer and how a real sniper should act. Check more on my review
English - https://youtu.be/wl1JmGmpCkk Italiano - https://youtu.be/5wnqIKDumH0
OK game but with flaws. update. this game is not fixed. sound orientation is completly wrong after playing awail. verry hard to hear enemys from the wrong direction. make hard levels harder and makes me rage quit. down to 2 from 3 stars.
Nice to have a story driven "shooter" again. Sadly this game feel a little clunky. The sniping is pretty much spot on. Shooting with other weapons are good. I have 2 BIG problem, one is that "out of bounds" happen verry easy, even if im not standing i a wall or something. The sound is terreble, not the sound it self but location of sound. It doesnt follow me when turning physically only when stick-turning. Example, if im standing and hearing something in my left ear, turning around with left thumbstick and the sound follows to my right ear. But if i turn physically (playing wireless so i prefer this) the sound stays in my left ear. This takes away much of the immersion and i stop play because it annoys me verry much. Developers you should really fix theese 2 problems fast, they make this pretty good game feel clunky
Abandoned game. With the last patches they added bugs like grenades not working after checkpoint, really they didn't even test after the last patch, what a shame
Great game but my disability prevents. The game looks great, and reviewers say it plays great, so not going to ding it for this, but am making a suggestion. My family has a history of hand tremors, I have it to - this prevents me from being able to aim very well at all - I can barely keep my target in my sites. I realize this is my problem, and am not asking the game be changed for me - but would love to see an accessability option for a type of aim assist or SOMETHING to counter my erratic, terrible hands - devs, I humbly ask you to consider it, as I can't play this game at all right now
One of the best VR sniping games. I played this game on PC with Oculus Quest using Virtual Desktop and Air Link. I cleared all missions with 3 stars on Sniper Elite, got the best score on the last mission, and got all collectibles. Here is my quick review:
There are 18 missions. Each mission can take from 5 minutes to more than 30 minutes. The late missions are especially the longest. The game is quite linear. Except for a couple of moment, there is only one way path. Still, compared to current VR games, it's still very good. According to statistics, it seems like I played it just 8 hours…but I am quite sure I played it more that…I think you can easily play it for 8 hours just to finish the campaign once, and up to 25 hours if you want to master every weapons. It’s purely a solo game with a campaign and no extra game mode.
There are three difficulties. The last mode, authentic/sniper elite is quite challenging, in a good way. Adjusting for bullet drop and especially the wind gave me a lot of trouble... Anyway, this sniping experience cannot be found in any other VR games, except maybe Outward, but I didn’t play that game yet. It has one of the most realistic bullet physics in VR games. The X-ray cam is so satisfying. You can even adjust its frequency if it becomes annoying.
I finished the game once without gun stock, and another time with gun stock. To be honest, I feel like no gun stock is better…but it might be because I am used to free hands.
There are 5 categories of weapons: pistol, submachine gun, shotgun, rifle, and explosive (grenade and panzerfaust). The rifles were the most interesting. I think there are like 8 rifles or so? You can find the full list on reddit. Each gun is unique with different damage, bullet physics, rate of fire etc… You can make your own loadout.
In conclusion, considering the other currently available vr games, I give it a 9/10 rating. 10/10 on Quest as there is nothing comparable.
OK game but with flaws. Nice to have a story driven "shooter" again. Sadly this game feel a little clunky. The sniping is pretty much spot on. Shooting with other weapons are good. I have 2 BIG problem, one is that "out of bounds" happen verry easy, even if im not standing i a wall or something. The sound is terreble, not the sound it self but location of sound. It doesnt follow me when turning physically only when stick-turning. Example, if im standing and hearing something in my left ear, turning around with left thumbstick and the sound follows to my right ear. But if i turn physically (playing wireless so i prefer this) the sound stays in my left ear. This takes away much of the immersion and i stop play because it annoys me verry much. Developers you should really fix theese 2 problems fast, they make this pretty good game feel clunky
Meh, so so. demoted to two stars I'm afraid, unweildy weapons, janky controls, stealth is almost pointless and seems like an afterthough, no option to shoot out lights for stealth, no unarmed melee or knife option, no real incentives to keep playing either, if I die I'm not enhahed enough to want to try again so quit til I'm bored again
Great on both platforms (Quest 2 & PCVR). I'm only about half-way through but overall I'm pretty satisfied. It's basically a Sniper Elite game, translated to the VR medium (which is, let's be honest, more suited for this type of game).
Pros:
- Kill cam never gets old - The way the game handles scopes is ace - Challenging with customizable difficulty and mechanics, making it easier to jump in from any other VR shooter - Level design and gameplay can be a bit traditional but the sniping mechanics make it a cut above - Good performance on PC - Quest 2 visuals a mile beyond many similar Quest 2 games with larger draw distances, lots of alpha effects (other games seem to struggle with this), sharper textures and larger poly counts - Get to kill Nazis and watch their bodily organs/bones rupture up close
Cons:
- For some reason, AA and AAA developers don't learn from popular VR shooters with refined mechanics like Onward, Pavlov, and Alyx while developing their games and instead try to reinvent the wheel. The weapon, kit, and world interactions are reminiscient of early, 2016 VR games and the Sniper Elite VR suffers as a result. Weapon interactions are clunky and imprecise. - The PC version retains some of the polycounts and blob shadows of the Quest version, meaning it was probably developed for the Quest platform first then ported to PC - Stealth mechanics are hit or miss. The AI can find a body then go back to their original level of alertness within ten seconds. - Mission structure can get repetitive - AI can be dumb when up close and bum rush you like lemmings, making the more CQB-oriented missions a slog
If you like vr shooters, dont buy. update: game has been updated, shooting remains similar
the assault rifle shooting is awful compared to other vr shooters ive played (onward, zero caliber) and other vr games with guns (like boneworks) . You feel like you're gonna miss most of the time, and you do. fine movement has a bad time registering. You need to move the wrong hand if you want to aim your gun somewhere else. the correct hand is also low in sensitivity, needing to move it about twice as far as would be intended. Your gun pivots without returning to the intended position when you move it closer to your body.
Think of it like this. you grab a longer gun, and when you it move flat against your body and let go of the hand that is not on the trigger, the gun will stay there instead of moving back into its normal position, and the movement of it is now off center, for lack of a better word. Its like suddenly deciding to hold your gun sideways despite your hand aiming forwards. Any direction you point your gun in, it will stay there unlike many VR shooters where it moves back to the "aiming forwards" position.
素晴らしいゲームであるはずなのに、技術的な問題で初日から挫折してしまいました。最初は何かに近づきすぎると「Out of Bounds」というエラーに悩まされ、窓から身を乗り出したり、木箱から身を乗り出したりしても、実際には頭が何にも交わっていないのにエラーになってしまいました。PCVR版では修正されましたが、私がどの方向を向いていても位置情報の音声は固定されたままであることがわかりました。つまり、左で何かが聞こえてその方向を向いても、それは左耳で聞こえるのです。私はこの問題を解決するために、ハードウェアの最新のビデオドライバやオーディオドライバをインストールするなど、思いつく限りのことを試してみましたが、すべて無駄に終わりました。Quest 2ではネイティブでプレイしていても問題はないので、今夜は次のパッチを待つ代わりに、グラフィックの質は落ちてもいいからその方法でプレイしてみようと思った。そこで、ヘッドセットでゲームを起動してみたところ、このバージョンでは、最初に悩まされたアウトオブバウンズの問題がまだ残っていました。PCVRでは数週間前に実装されていたにも関わらず、Quest版にはまだパッチが適用されていないのでしょう。
I really wish I could enjoy this game. UPDATE: The game has recently been updated with a lot of fixes, but the issue I've had from the beginning still exists. I'm afraid I'll have to knock my review down to 1 star so long as it persists. ---
This should be a great game, but technical issues have frustrated me from Day 1. Initially I was plagued by an "Out of Bounds" error whenever getting too close to any object, or even when leaning out a window or over a crate when my head didn't actually intersect with anything. They've fixed that in the PCVR version, but I've also found that positional audio remains static no matter which direction I'm facing, meaning if I hear something to my left and turn that direction, I STILL hear it in my left ear - so in effect I have no way of knowing which direction any given sound is coming from. I've tried everything I could think of to fix this on my end, including installing the latest video and audio drivers for my hardware, all to no avail.
I don't have this problem running the game natively on my Quest 2, so tonight I thought instead of waiting for another patch I'd try playing that way, in spite of the drop in graphics quality. So I loaded up the game on my headset only to find that version STILL has those Out of Bounds issues that were plaguing me at the start. I can only assume that patch hasn't been pushed out to the Quest version, in spite of the fact that it was implemented on PCVR weeks ago.
Long story short: this game has been little more than frustrating for me, as I feel as though I've been actively prevented from enjoying it in any form since I bought it at launch.
This is the MOH I was hoping for in VR! Impressions Video with Commentary // Oculus Rift S // RTX 2070 Super: https://www.youtube.com/watch?v=1LMLRqmoQBA
My Initial Impressions: My Impressions are going to cover all Formats, PC, Quest 2 and PSVR. The game plays great on all formats, the gunplay is realistic and the missions are fun. The sniping element works perfect in VR and is the most realistic way to play such a game. The skill level is BASED on your OWN real life interactions. Just like holding and firing a gun in real life. The Quest 2 and PC versions look better than the PSVR version. Both the PC and the PSVR have better textures and draw distance than the Quest 2. On PC and Quest 2 you manually reload your weapons with the Touch controllers. On PSVR you play the game with the AIM controller which represents a gun in the game. With the AIM Controller loading weapons is automatic ONLY. For me this is the MOH game in VR I was hoping for. I'm a massive fan of these types of games and in VR this is going to be a MASSIVE hit!.