HOLOCEPTION is a Cartoonish physics based action combat arena fighter. Play in 3rd and 1st person. The hero mirrors your head and hand movements like an out-of-body experience, allowing you to fight with style.
Punch, Shoot, Slice, Unlock weapons, Double jump, Attack in Slow Motion, Grab the Gravity Gloves, Fight Epic Boss battles, Jump in the Ballpit or squeeze the Rubber Ducky. It's all up to you!
“They threw John Wick, The Matrix and Hitman into a VR blender” (Rendered Reality)
Learn new ways to defeat your enemies the more you progress in levels. Every time you play, the game feels different due to variety of weapons and enemies and the physics-based combat!
“Holoception has actually done something magical… This kind of innovation is exactly what VR needs!!” (Stangerism)
Holoception(アクション、格闘・戦闘、RPG)の評価数と総合順位の推移
評価数と総合順位の推移
(評価数)
30
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-
-
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25
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-
-
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20
評価数(棒グラフ)、総合順位(折れ線グラフ)の推移
25
25
25
25
25
25
25
25
25
25
25
25
25
25
11/15
11/16
11/17
11/18
11/19
11/20
11/21
(順位)
550
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-
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565
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580
公式ストア
Holoception(アクション、格闘・戦闘、RPG)の評価とレビュー
評価とレビュー
★5
※このレビューは翻訳表示しています。
すごい楽しい。 私のアップデート:問題が修正され、ゲームは驚くほど楽しいです。
投稿者:TomTom
Amazing fun. My update: The problem is now fixed and the game is amazing fun.
Needs Improvement. Don't get me wrong this game has something going for it. Its implicated the third person camera fairly well but when in first person mode its nearly impossible to controll the "player" I dont know whether if its my head controlling where he goes or my hands or even both at the same time needless to say the game is almost unplayable in first person, but third person is fine. Also I had issues with the "player"s body freaking out sometimes causing me to be unable to use weapons correctly (especially guns). I know the game is in early access but I feel that these problems should have been fixed in development. But once those things are fixed I would highly reccomend this game, the third person camera changes everything about how you play, and the experience. I hope this review helps.
needs tweaks. Good game, love the humor and little touches. the FPS mode is fantastic, but the hand placment never seems to be correct. Also, my son fell through the ground in a couple spots. Good concept!
I expected a new strange immersion, but. I only played the tutorial, and was already disappointed a little. I expected a new strange immersion like the rubber hand illusion when the miniature character and myself synced. But we weren't that exactly synced, there was time lag (or my move was not traced through the end). The character doesn't have his face, and so you cannot see if the head twists or leans as you do.