ROGAN : The Thief in the Castle(アクション、アドベンチャー、探検)のスクリーンショット
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ROGAN : The Thief in the Castle(アクション、アドベンチャー、探検)の概要
概要 ※この概要は翻訳表示しています。
- ROGAN: The Thief in the Castle>は、SMILEGATEが開発したVRアドベンチャーゲームです。 - プレイヤーは中世の城に忍び込んだ泥棒のスリリングな生活を体験する。 - 城の中で生き残るには狡猾さが必要だ。 スリや盗み、隠れること、気をそらすこと、待ち伏せをすることなど、泥棒が自由に使えるものをすべて駆使して、突破口を切り開こう。 - 音量は必ず大きめにしてください。 近づいてくる足音や近くの会話、ドアが閉まる音などに注意を払いながら状況を判断し、適切な決断を下す必要があるユニークなアドベンチャーゲームだ。
概要
• <ROGAN: The Thief in the Castle> is a VR adventure game developed by SMILEGATE. • Players experience the thrilling life of a thief who has sneaked into a medieval castle full of guards. • It will require cunningness to survive in the castle. Use everything at the thief’s disposal: pickpocketing and stealing, hiding, creating distractions, and setting ambushes to make your way through. • Make sure to turn the volume up. It’s a unique adventure game where you need to pay attention to approaching footsteps, nearby conversations, and the sounds of doors closing to assess the situation and make a proper decision.
ROGAN : The Thief in the Castle(アクション、アドベンチャー、探検)の評価数と総合順位の推移
評価数と総合順位の推移
(評価数)
50
-
-
-
-
45
-
-
-
-
40
評価数(棒グラフ)、総合順位(折れ線グラフ)の推移
48
48
48
48
48
48
48
48
48
48
48
48
48
48
11/15
11/16
11/17
11/18
11/19
11/20
11/21
(順位)
280
-
-
-
-
295
-
-
-
-
310
公式ストア
ROGAN : The Thief in the Castle(アクション、アドベンチャー、探検)の評価とレビュー
Seemed good, but broke my headset. After installing this game, my headset would constantly crash in any vr game after about 5-10 minutes. Im not sure if this is particular to my headset or if it will affect yours too. However, from the glimpses of the game that I got, it seemed cool enough, and if it works for you, it could end up being a fun game. (I know it was this game because after installing, the crashes would occur, and after uninstalling it, they stopped.)
That voice acting tho... This has been a game that I honeslty can't stop thinking about since starting and can't wait to get back to every time I stop... mechanics, graphics, setting are all SUPERB!
Its set in a medevil castle is some alternate universe (because the guards all use walkie-talkies lol). You collect loot and sneek around. Some combat is available without spoiling much.
The game is not perfect, although I'm having a BLAST playing it. The voice acting is HORRIBLE. Its comical to the point where I believe the developer did this on purpose! Also, the loot has no purpose outside of 'high score'. Would gladly pay $60 for a second game with a fleshed out RPG element or store to spend the loot.
All in all, GREAT game. The devs have released multiple patches fixing almost everything that other reviews have complained about when it was first released too! BUY THIS GAME
Great Game! But could be even better! Im writing this review to counter some of the (IMHO) unfair negative reviews. Because of those reviews....i almost didnt get this game and once i did, i almost quit. But I'm glad I stuck it out! By the 3rd level...I was hooked.
The artwork and castle design is stunning. In fact, once you get further into the castle, you'll understand why they put up the legal disclaimer. No doubt they want to protect their hard work and intellectual property of the art and design. I found myself wanting to roam the halls and take in the scenery. Just gorgeous!
That said, this game has YUGE potential to become even more awesome. For all the work and effort the developers put into it...hopefully they'll consider making some small changes that would make huge differences and would address some review complaints. For example:
- Finding/Stealing the Loot. There should be a reward for collecting loot. Giving the option to upgrade or purchase tools would take this game to a whole other level. Such as purchasing clubs/sticks, fire sticks, faster shoes, quieter shoes, concealing cloak, etc. - You cant grab loot and run. Youre forced to stay and place loot. - We need a percentage or total items at the end of each level so we know how much we achieved vs missed. - "Thieves View" should have option of toggling on/off seeing guards and seeing loot. Currenlty, it only shows exit and occasional guards - The clubs and candlesticks...should be more avail and should regenerate if you lose them. Also, they shouldnt disappear when you put them down either. - More climbing would be fun. - Hints/Tips should be available on main menu..not just load screen - Decrease load times. Yikes it takes a long time to reload after dying - Storyline needs streamlining... when devs try to be clever and complex it can end up a confusing mess until the end of the game
Final note: Gamers are getting tired of Devs who keep pushing SJW grandstanding and virtue signalling in thier games. Just sayin
It's ok. Graphics are nice and the mechanics seem to be pretty solid. I can't get past the fact that this is suppose to be set in midevil times, with no electricity, yet somehow they have battery powered walky'talkies. That one little thing ruined it for me. Is that overly critical? Perhaps, but, for me, it completely destroyed the immersion factor.
Shhhhhhhhh - this is not a full review. At the end of stage six, we get a message strictly forbidding any disclosure about the game at all without devs permission. Since we cant discuss jack squat from stage seven onwards this review is only based on the first six stages...
A game with only six very short levels and a hit n miss stealth system that is either too easy, or rather pathetic at times is nothing special i wish i could say more about the game... oh yes it has nice graphics folks
anyway that about covers the first six levels of the game and all we are allowed to talk about, so.... yea glad i got it on pre-order and saved a tenner !!
needs alot of work and devs threaten you. to devs: putting a legal threat to players during loading screens just makes you out as idiots.
The start of the game is reasonably fun but there are tonnes of problems, i personally quite like the hood as it gives a sense of claustrophobia when sneaking, but here are a few main problems with the game, from biggest to smallest issue
-if your head goes near a wall you will be completely blinded by a bright white screen telling you to move your head, going from a dark room to a white screen is not fun, please make it a dark screen with white text, instead of a white screen with dark text - Guards are sometimes invincible to being knocked out, automatically making you game over - The pace in which you silently walk is slower than the pace that the guards walk, making it impossible to sneak up on them without distracting them, which would be that bad, but alot of the time guards will not investigate distractions - sometimes if a guard almost spots you (red outline) they will become stuck in that location making it near impossible to continue without just resetting the level. -levels can sometimes be insanely short and at the end of it all the score screen is meaningless, you cant do anything with the stuff you steal and there is no real reason to search for the hidden valuable loot
the game definately has potential and i look forward to it being improved, but the combination of immersion breaking problems and constantly getting reminders that the devs will sue you if you so much as talk about the later levels to other people has made me decide to drop the game for the time being.