Conversion: Artificial Dawn is a rails based movement arcade style shooter game. You are Agent Matt Stone and your job is to stop the rogue A.I Andy. Your time is short, the enemy’s power grows daily as he converts your fellow humans to his side with nanites and powers his zealot followers with modifications. Use your environment to hide from enemies. Dodge bullets. Check your six. The threat is looming, but you can overcome the obstacles with strategy and skill. Good luck agent.
WTF???. The guns aren't even slightly realistic, the NPCs can shoot through walls, The controlled andreses is OP, boss battle super early into the game, the barretas are trash and so are the normal pistols, you need to beat the boss to unlock guns that are powerfull enough to defeat the boss, hitregs are trash, guns are inaccurate, and there aren't enough health packs
Not very good... This game is basically a shooter you find in an arcade. You are locked on a rail and have to shoot the enemies to move on to the next section. That would be all good if the gameplay wasn't mediocre and the voice acting wasn't a total trainwreck. Also, the enemies that run towards you look like they were animated in Scratch. Overall, this is pretty bad and you can find much better games.
このゲームには、「萌え」「癒え」「癒し」「癒し」の3つの要素があります。Oculus が「最適」とする 2 x 1.5 メートル以上のスペースが必要なことがわかりました。 私のプレイエリアは2x2ですが、プレイエリアの中心を変えない限り、それでやっと足りるところがありました(これはかなり没入感を壊すものです)。
投稿者:Captain Howdy
Cool game, aiming is off ... The targets in target practice are bigger than the area you can hit, so when you aim on reflex you miss 'm pretty easily, you really have to hit the center The rail system takes some getting used to, take care when you walk (or move at all) while on the move because you can get really dizzy moving another direction than your eyes tell you
The amount of mobs that come at you at the first boss fight is a bit overwhelming, and I was playing on story mode ;)
But all in all a nice game to just shoot up some bad guys (aim for the head, it's not so hard
Have fun
Dev, please add a quick turn option, there are plenty people who just dont have that much space and with the whole wire thing it's really annoying to turn around as much and as quick as the amount of targets demand, strafing would be awsome too. I found myself needing more than the 2 by 1.5 meters Oculus deems "optimal" My own play area is 2x2 and at some points that was barely enough without recentering the play area (which is pretty immersion breaking)
投稿者:Captain Howdy
★4
素晴らしいデモ、完成が待ち遠しい
投稿者:Mark Jeff
★1
※このレビューは翻訳表示しています。
ノマド。 レールに固定され、動き回ることができない。
投稿者:rodney
NOMAD. GAME IS STUPID YOUR LOCKED ON A RAIL AND CANT MOVE AROUND
Cool. I wish the controlled andreses was less OP but other than that, the game looks hastily thrown together but that gives it that 2000s vibe, along with the guns, Although realisticly it would be quite wastfull to put heavy, moderen armor on a knife unit that requires speed to be able to get to an enemy without being shot, and also it would be expencive, I hope this game gets a game theory episode
Early access. Amount of enemies is OK, players just need to learn to take cover and take them out one group at a time. Enemy health is OK, it's just that players shoot twice more bullets then they need to to kill them. Knife attacks are OK, they come from the front and their attack waves are best memorized. SUGGESTIONS : Add a button to bend down (for those who don't like physically bending down for cover) or perhaps require a smaller player movement when ducking to cover, make it more obvious that an enemy is dead (increase the voice volume, add a flashy red star effect and/or a more obvious "hit" animation, add an optional health bar, speed up their dying animation and perhaps make them blink/transparent... so players don't spend half their bullets shooting falling corpses). Maybe use a different color and a bigger arrow size for the knife users, so they stand out as a priority target, which they currently don't. As for locomotion, you could give players the option to teleport or manually walk to the next checkpoint, and add a "VR comfort mode" for those who need it (such as a reduced FOV when walking to the next position). The first boss is a pathetic coward with a silly attack : Make him taunt you to dare follow him when he escapes in a car, make him tell his boss he has successfully managed to lure you into his deadly trap, and turn his silly "arm flapping" attack into a single more lethal attack that you need to block (such as shooting his blade(s) off), which would also explain why he has to keep running off to fetch new blades.
Decent. This is essentially a light gun game in VR and that's cool. I've wanted one for a while. There are quite a few problems that really should be dealt with though if they are going to go that route. One is, there are often way to many enemies shooting at you at one time. It doesn't really matter because you have too much health, but even though they aren't going to kill you, it's annoying to have that many people to shoot at once. Especially when you're fighting the boss. During the boss battle there should not be far more enemies than any other point in the game. If you're going to have regular enemies with the boss it should only be one or two at a time, but the world flooded with them to the point that it was hard to focus on the boss. Another is it takes too many shots to kill the bad guys. I haven't played a light gun game in ages, but if I recall correctly they usually only take one or two shots unless it's a boss. Some of these guys take many more than that. Another problem is they have guys come up behind you and start slashing you with a knife. There is no way to know that they are there until you see the damage arrows. The idea, according to tips on the loading screen, is that you look around and notice them coming. Which you will do sometimes, but as I said, there are often far too many people shooting you at once to be looking anywhere but in front of you. I'd comment on the voice work, but I've played far worse, like Ghost Squad.
Overall, it's worth trying if you like light gun games, but it's probably not going to have you coming back again.
投稿者:theregoes2
★4
※このレビューは翻訳表示しています。
良いけどシンプル。 携帯電話かゲーセンか?電話をかけるのはあなた!
投稿者:byteframe
Good, but simple. Cell-phone or arcade game? You make the call!