Quite good and challenging. I used to ski regularly in the Alps as a teen, and so I especially enjoy this game because of that. It is quite good and challenging too.
The movements are intuitive and I think give one an interesting workout that provides different benefits than most fitness games available on Quest.
The slaloming in between flags is hard and fun, but I wish it were an optional feature. I would like to have a mode where I can just go down a ski slope however I like and maybe have the ability to stop skiing and take a breather, enjoy the landscape, with ability to change soundtrack and location. So a more relaxing mode, just to enjoy. No flags no goals just skiing. This would be an alternative to the competitive skiing mode, more for relaxation on a ski slope.
Good but …. It’s a great game but I wish that the mountain was a free roaming mountain and wish there were more trees to make it look better also want more mountains
Middle to bad. I really thought I would like this game. It would be a pretty good game if it was easier to control the turning and if they were more maps.
投稿者:Anonymous
★2
※このレビューは翻訳表示しています。
購入に不満。他の方のレビューが良かったので購入しましたが、10ドルの価値はありません。😕
投稿者:Co
Unhappy with purchase. I heard good reviews from other people so I decided to get not worth $10 it’s just not really fun. 😕
Nice looking but too hard to control. I really want to like this game and do some casual skiing. I tried the demo before purchasing the game. It taugbt you to lean right and left to steer and to go through a series of gates. Great, I can do that, and the demo is exactly the gameplay I'm after.
So now I buy the game. Not long into it and I find now that I have to paas through the gates and collect rings that appear, else the game will be quickly over. Hmmmm, I don't remember any rings when I was skiing for real! And that's what I have to do on the first course, plus avoid the sheet load of rocks. I'm finding it difficult to steer and control my speed. This doesn't feel like skiing and is a stark difference in difficulty to the demo! I'm requesting a refund.
Still my Most played vr game. The music, the simple beautiful setting, the feeling of rushing down a mountain in full control of your motion, the progression. This is my most played game in vr. I cannot recommend enough to anyone who something completely different to the normal vr stuff out there. A true hidden gem.
Please follow the rule of tha SKI race. Good Game. But there is one disappointing thing. In a real ski race, the gate you must go through is made with two SAME COLOR Frags (or Poles). It is not the DIFFERENT COLORS as in this game. That is a basic rule in skiing
An ok game but not for me. I really enjoy skiing but for some reason this game isnt for me. I bought this game a few hours ago and im bored. For some reason it doesnt let me refund the game if i played it for 30 mins max.
Frustrated. I would really like to enjoy this as I can’t ski anymore so I’m happy to VR ski.I seem to only get the tutorials, I have all access pass 1. It will not let select a green course even though they are flashing as nothing happens when I point my ski pole to it and press the thumb button to select my course. Do I need the other 2 access passes for this game to work. I’d also like to control my speed if possible
Cant find to download. I purchased this game and now i can not find it anywhere to download it. When I go to the page it shows purchased, but not download. What should I do? After this is figured out and I can play the game, I will change my review! Laptop to connect to Oculus 2 with link cable.. Thanks in advance!
Game For EVERY Quest owner. This by far the best game I ever tried, it is fun, beautiful and relaxing.This game does have bugs but it is okay because this is an app lab game
Unique and Fun. I have been meaning to write this review for a while. This is truly one of my favorite VR experiences. Let me get the bad out of the way first. The game is not polished at all and certainly could use some tightening up on the audio, the graphics, and the location of rhythm gates (Non-fixed slalom gates). However, this is an App Lab game for now and I am willing to accept its imperfections because of the potential. The control implementation is just fantastic. It takes a little while to figure out how to ski properly in this game, not because it is difficult but because it is almost counter intuitive, just like skiing if it is new to you. Once the movement clicks in and you start making your way back and forth across and down the mountains it feels fantastic. I am incredibly impressed with the way the controllers are utilized to track the shifting of weight in the lower body. It is such a clever idea. When you get into a groove, it truly feels like you are skiing down a mountain. And the courses are simply fantastic. The graphics are both stylistic (rather than realistic) and simplistic but good enough to allow you to really take in the view as you ski, and the runs and challenges are varied and fun. I hope the dev continues to work on this one. There is so much potential. I haven't tried the multiplayer yet, but I can imagine the social aspects becoming a big part of this game. A virtual lodge to hang out in seems like an obvious inclusion if the game takes off. I don't quite love the rhythm gate portion of the game, but I get the idea and I can see where it is heading. I would love to see a fixed gate slalom race in the future also. Kudos to the dev for this amazing experience and if you are considering getting this game, please give it a little time. Once it clicks, you just get it. And if you have any interest in skiing (or just brilliant game design) you are going to really love it.
基本的な仕組みとしては、左右に「体重移動」するのですが、これがうまくいかないんです。皆さんがやろうとしていることはわかるのですが、「クエスト」のカメラがこうしたモーションコントロールに対応しているとは思えません。確実に動作させるためには、首を横にかしげるしかありません。これは非常に不快で、吐き気を催すほどです。私は数年前からVRをやっているので、これは「VRの脚」の問題ではないはずです。好きなゲームは「Blade and Sorcery」と「Stride」で、どちらも走ったり、ジャンプしたり、登ったりするものです。問題は、首を前後にかしげることが、一度も走らないうちに不快になり、楽しくないことです。これでは運動不足になる。有酸素運動にはなりません。文字通り、首を前後にかしげるだけです。それは恐ろしい感じです。ランニングが始まると、ポールは機能しません。これでは腕も使い物になりません。腕はただそこに座っているだけ。このゲームに魅了されても、一度に数分もプレイできないので、設定か何かでバックアップオプションとして、スティックコントロールが本当に必要だと思う。
Extremely Conflicted. Decided to write a long review for this. TLDR: The game has a lot of work put into it and it has a lot of potential, but I think they should flesh out one of the mini-games and add more accessibility options for the controls.
When I first saw clips of this game, I was amazed by how smooth it looked, how this was a game type I haven’t tried yet, and how cool the art style looked. And 2/3 of those things are true. This is a unique game with an amazing art style. It looks great in videos.
Playing this game is a different experience.
The base mechanic involves “shifting your weight” from side to side, but this just doesn’t work. I see what you guys are trying to do, but I don’t think the Quest’s cameras are capable for these kind of motion controls. The only way I can get it to reliably work is by craning my neck all the way to the side. This is extremely uncomfortable and makes me nauseous. I have done VR for several years, so this shouldn’t be a “VR legs” issue. My favorite games are Blade and Sorcery and Stride, which both involve running, jumping, climbing, etc. The issue is that craning one’s neck back and forth isn’t fun because it gets uncomfortable after less than a single run. This doesn’t help you exercise. There’s no cardio involvement. It’s literally just craning your neck back and forth. It feels horrible. The poles do not work once the run starts. This makes no use of your arms, either. Your arms just sit there. There really needs to be some stick controls as a back up option in settings or something because even if I adored this game, I wouldn’t be able to play it for more than a few minutes at a time.
My second issue with this game is the main gameplay type. As you are skiing down this beautiful mountain, you have to go left and right through barriers. The rocking motion I just mentioned is made 100x worse by this. There are so many barriers that you go back and forth without break for the entire run. You can only win if you are in a constant turning motion. It’s so extremely simple and so incredibly annoying. Since the turning controls are finicky, this is the worst possible case scenario for a situation they just don’t work well in. If you miss a single barrier, then you’re screwed. Since the barriers are back to back to back, you can’t get into the next barrier either. If you do get into a barrier, then you don’t get into it at the right angle, so you miss the barrier after that. And if you miss more than three or so barriers, you have to restart the level. This isn’t fun and it really isn’t challenging either. The player doesn’t have to put any thought into it. There’s no strategy. You just crane your neck and hope the game registers that you are turning. If it doesn’t, then you start the whole course over. I do not believe that there are any checkpoints.
Worst of all, you ski down incredibly beautiful and well-crafted mountains, but the game doesn’t let you enjoy them. You repeat the same two motions with your neck. Left and right and left and right and left and right and left and right and left and right and if you go even slightly off course for a second, then you start all over. I really do not care about this mechanic. I just want to explore the mountain. I can’t. There is no way to turn off the rhythm mode.
Just as I was figuring out how to refund this game, I decided to click a strange symbol on the map and see what it was. It was a challenge course. In it, you skied down a narrow, steep slope with obstacles (moving and stationary) to dodge, jumps, and sharp turns. And there were no barriers you had to hit. You could do your own thing. And with the obstacles, there were multiple ways to approach them and traverse them. This was extremely engaging. Even though this course only lasted around a minute, I was completely blown away. This little gameplay mechanic is so amazing. It reminds me of when I first tried VR and just thought to myself how cool it is to be inside a game and interact with your surroundings. It’s just so unique and fresh and exciting and Perfect for the Virtual Reality medium! I looked around the menus to try to find more of these courses, but none existed. Only more of those rhythm things. I tried a few more rhythm games to see if I could unlock more challenge courses, but I gave up because it’s a chore to attempt those rhythm sections, which appear to be the whole game besides the single challenge course and some other mini game.
If I had simply hated this game and thought it had no potential, then I would have just refunded this and not even left a review.
But that challenge course is some of the most fun I’ve ever had in VR.
I’ve never encountered a two star game that is as close to being a five star game. This is bursting out of the brim with potential, but I think it just needs to be more free and open with player choice by adding a game mode that accommodates that player freedom. I really just want to explore the mountains. People are attracted to VR because of the freedom of being inside a game and doing whatever they’d like. It’s so immersive. And you all already have the perfect game built. It’s just that this strange rhythm mechanic and neck-snapping controls are shoved in there as well.
I mean, sure, have that as an option, but let people choose to turn those options off.
I genuinely do not understand why this game is not just a procedurally generated infinite runner type, but with that challenge course layout. Or even down regular mountains, I don’t know. I can just imagine the kind of mental flow you can get into as you speed down a mountain and make quick decisions to not crash, dodging obstacles and making quick turns. If that existed, it would be my favorite and most played game on the quest. But right now we have this rhythm . . . thing. I guess some people might enjoy that rhythm mechanic, but I think you guys have a best selling game in your hands with the challenge course. I mean, just look at the success of Stride VR, for example. But I even think skiing would work a lot better for a VR procedurally-generated type game because you don’t have to worry about moving forward, since you’re already going downhill, and there’s no climbing to slow you down and the user can’t decide to not move forward. Maybe it could go “steep section for 90 seconds, flat section for 20 seconds” or something like for pacing?? There are very few skiing games on the Quest, so there will be a breakout sometime, since there’s an audience for that type of mechanic. We’re at the stage in the Quest’s life where being one of the first of any genre will get you a huge audience. Most of the top chart is just: “This was one of the first multiplayer COD-like shooters native on Quest, this was one of the first platformers available, this is an escape room in VR, here’s a Mirror’s Edge rip-off, etc.”
Even though I gave this game two stars, it is very evident how much work was put in (more than a lot of games I’ve played). The art style was very well thought out, the colors pop, the hub looks nice, etc. This is very clearly a passion project that a lot of love has been put into. But again, in its current state, I’m going to play that truly extraordinary challenge course again and then refund it. I hope you all will consider a procedurally generated game mode. I think a lot of people would love that.