Pretty doesn't mean good. I knew there was going to be a problem when I couldn't even click on the main menu right at the start to choose my options. After much clicking and reaching my arm out to try and make the pointer register I finally made it past that hurdle and into the game. Which is where the first piece of advice was to use the menu button on my wrist to bring up the main menu, and that completely failed to work too. After multiple tries it again finally popped up and I was able to continue. I tried again and recorded a short clip and I just couldn't get it to work again.Next, movement felt a bit slow and floaty, and the click to run option seems to have little effect whilst also randomly deciding whether to actually work or stay activated. This became more of an issue later when fighting enemies. But first I had to pick up a gun and armour then head to the shooting range. That was when I had my first interaction with a touch panel. Which has no physical touch mechanics. You can hold your hand near it or pass your whole hand through the panel like it doesn't exist.At the range I found that the guns have no weight, and shoot bullets in a weird arcade style slow motion. Not great but not necessarily a deal breaker at first. Then the second wave in the tutorial was activated which generated moving holograms and that's where I found out how irritating it was to watch your bullets glide past your target because they are moving too slowly.Persevering I played through the next few corridors and experienced the full handicap of the sluggish movement and slowmo bullets, whilst being jumped by enemies who seem to just randomly spawn out of nowhere, and who exhibit pretty weak AI, including two who walked right in front of my gun to get past me into cover that didn't actually hide them.All the while everything felt slow, underpowered, and stale. The environment is stagnant, there's no ambient audio, just some music cues when enemies show up. I made it as far as picking up a wrist mounted shock weapon I forget the name of. It told me to wait until it was charged up. It just crackled (visually rather than audibly) with electricity and I had no idea if I was supposed to wait any longer so I fired it. Then it just crackled away and gave no indication of charging again. Headed out into the corridor, blasted a few enemies and it stopped working, with no further feedback to assist. Although it seems it saps your armour and I'd used mine up, based on the HUD, I just had no way of knowing the status of the weapon when in use.After that I got jumped from behind by a large amount of enemies who again spawned from nowhere inside a fairly big room while I was in the middle of picking up ammo, so my health took a kicking and thanks to the sluggish movement I was unable to manoeuvre out if danger in time. At that point I'd had enough.At no point was this enjoyable. It feels very unfinished in terms of gameplay and interaction. Visually its decent but at the same time it feels like a rather bland and dead environment. Overall I'd describe this as an early Alpha arcade game feel with more attention to looks than gameplay. I expect that if the gunplay, AI, movement and audio were all to improved it could be much better but as it stands it isn't IMO close to release worthy.And I'm sorry if that upsets anyone but we are too far down the VR pipeline to accept content reminiscent of the early days, especially when there are other titles able to make these key elements work. I genuinely hope it gets a lot better.