rek to Yomi creator brings you Path of Fury! Thrusted into a relentless gauntlet, armed with nothing but your fists and raw willpower. Tetsuo’s fortress rises above you, each floor crawling with enemies that are ready to end you. Your only option? Punch your way through every last one of them.
Precision and speed are everything. Each enemy has a weakness—you’ll have to find it and strike before they swarm. As the floors stack higher, so do the odds. The action doesn’t let up, and neither can you. This is pure, high-stakes combat where every punch counts, and hesitation could be fatal.
Path of Fury doesn’t just test your skill—it tests your endurance.
How far can you go?
MAIN FEATURES Experience the essence of Kung Fu The goal is to deliver the most powerful strikes and achieve quicker knockouts with the least effort possible, players will feel the progression after playing more and more sessions.
Linear experience but feels different each time. With a strong backstory, the game is designed to be very straightforward and to still surprise the player with new details and progression elements each session.
Essential training tool component Patience pays off. Every enemy has a weakness that can be exploited, the more you practice, the faster you’ll beat them.
The combat is in the sweet spot between authenticity and accessibility. Designed for everyone, with a focus on striking, while rewarding resistance precision and speed instead, just like in Kung-Fu.
100% bHaptics compatible
Path of Fury - Episode I: Tetsuo's Tower(アクション、格闘・戦闘)の評価数と総合順位の推移
評価数と総合順位の推移
(評価数)
100
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95
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90
評価数(棒グラフ)、総合順位(折れ線グラフ)の推移
92
92
92
92
92
92
92
92
92
92
92
92
92
92
9/1
9/2
9/3
9/4
9/5
9/6
9/7
(順位)
2K
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3.5K
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5K
公式ストア
Path of Fury - Episode I: Tetsuo's Tower(アクション、格闘・戦闘)の評価とレビュー
It's not really playable. IT STILL ISN'T FIXED. THAT BLACK BOX IS STILL THERE. I'd love to play this in actuality. It feels like the OG Oldboy hallfight the VR game. It's tough, it's fast, I love the visceral art, everything.I had to play in a near crouch because my head would've been through the ceiling, and the game doesn't like that. The only instructions to fix it are to use the Quest's internal height adjustment, which fundamentally didn't fix anything.Plus those black boxes. The game simply is not finished.
Just why?. Thought this game would be another good fighting game but I was wrong, very wrong. 1 you can’t even move with the thumbstick your just in one place the whole time, 2 the graphics are mediocre, and 3 the fighting in the game makes you hit certain areas instead of just letting you freely hit. ALSO I CANT REFUND THE GAME!!! Do not get this!
投稿者:THE__RIGHTEOUS__ONE
★5
※このレビューは翻訳表示しています。
最高です ⭐️⭐️⭐️⭐️⭐️。『Path of Fury』はVRで体験した中でも最高に爽快な近接戦闘を提供してくれる。リズムを基にした戦闘は自然で激しい感覚をもたらし、各階層で程よく難易度が上がる。bHapticsのベストを装着してプレイしたのだが、これが大きな違いを生んだ——パンチが当たるたびにリアルな衝撃が伝わり、攻撃を受けると実際に身構えてしまうほどだ。まるでカンフー映画の世界に飛び込み、一挙手一投足を感じ取れる感覚だ。
投稿者:JyunVR
I love it ⭐️⭐️⭐️⭐️⭐️. Path of Fury delivers some of the most satisfying melee combat I’ve experienced in VR. The rhythm-based fighting feels natural and intense, and each floor ups the challenge in a good way.I played with a bHaptics vest, and it made a huge difference — every punch landed with real impact, and getting hit actually made me flinch. It’s like stepping into a kung-fu movie where you feel every move.
Good. It is fun and I appreciate them telling how to fix the black box issue. One thing I didn’t like was that you couldn’t dodge a punch. Otherwise with the black box fix the gameplay and speed are all really fun.
Great game! This game delivers a high pace, high intensity fighting experience in a way no other game has. There’s an emphasis on finding, and exploiting enemy weaknesses in real time. It's quite physically, and mentally challenging. Definitely recommend grabbing this one!