elcome to FastHands, your ultimate parkour playground. Run, climb and glide through quantum courses - solo or with friends (6 player). Climb the leaderboards and uncover strange anomalies that hint at a deeper secret the company doesn’t want you to find.
Optionally play with hand tracking for maximum immersion.
Must-Do Experiences on Your Visit Run, jump, wall-run, dive and glide through the air Climb with ease using spider fingers Hit boosts to feel the speed Shoot targets (or friends) with your slingshot Beat the courses, then randomly generate your own Try the mini-games and special multiplayer modes Explore the anomalies to uncover Abraham's story More About FastHands Ganymede, Jupiter’s most boring moon. We blew it up, harvested and entangled all its lovely Quantumite and replaced it with the FastHands playground. Hurrah!
We won't bore you with the technical babble about quantum mechanics and superposition state. Just know: courses form as you progress, everything can change at any moment and your reality might not match your friends'.
We blew up a moon for this. Don’t waste it.
Feedback Chat in our discord channel or contact us details: www.x82hub.com/fasthands
Amazing game. Incredibly fun parkour with hand driven movement that feels as natural as Orion Drift's
投稿者:HooverFly
★4
※このレビューは翻訳表示しています。
いくつかの考え。これは非常に有望です。私はプラットフォーマー/パルクールゲームと、VRで飛び回る感覚が大好きです。ただし、5つ星ゲームになるには、磨きをかける必要と、より多くのコンテンツが必要です。気づいた点:- 手のひらを使った登攀は、ハンドトラッキングモードの方がうまくいくようです- 指を使った「スパイダークライミング」は全く機能していないようでした。指示通り指を動かしたが…何も起こらなかった。- ハンドトラッキングでは走行/移動がうまく機能しない。非常にゆっくり前方へ滑るだけだった。コントローラーを握っている時ははるかに効果的だった。- 初プレイ中にゲームが強制終了した- 数回、画面がゆっくりと円を描くように回転し始めた。まるでスムーズな回転をしているかのようだった。これはハンドトラッキング時。何も押していないのに発生した原因不明の現象。次に挙げる点は重大だと思う…- 背景がぼやけている。さらに悪いことに、残念ながら単なる平面の2D背景だ。没入感を本当に高めるには、実際の環境の一部である必要がある(『TO THE TOP』のように)。前景の建物は遠景より速く動くべきだ。落下時、平面的な2D背景が全く変化しない。むしろ背景に向かって落下しているように見えるべきだ。プレイヤーから離れていく「粒子」だけでは不十分だ。修正には多大な労力が必要かもしれないが、どうしても改善が必要だ。またゲームには、より多くのコンテンツや世界のバリエーションなどが必要である。全体的に、このゲームは素晴らしい可能性を秘めているが、そのレベルに到達するにはさらに磨きをかける必要がある。今後の展開が楽しみだ。
投稿者:QUACKBIRTH
Some thoughts. This shows a lot of promise. I love platformers/Parkour games, and the feel of flying around in VR. However, it needs some polish as well as more content before it's a 5-star game.Some things I noticed:- Climbing with my palms seems to work better in hand tracking mode- The "spider-climbing" with the fingers didn't seem to work at all. I wiggled my fingers as instructed...nothing happened.- Running/locomotion doesn't work very well in hand tracking. I could only drift forward very slowly. It seemed to be much more effective when I was holding the controllers.- The game force-closed during my first playthough- A few times the screen started slowly spinning in circles, as if I was smooth-motion turning. This was in hand tracking; I didn't press anything and I'm not sure why this happened.In my opinion, this next one is huge...- The background is blurry. Even worse, it unfortunately is truly just a flat 2D backdrop. To REALLY create immersion, it needs to be part of the actual environment (like in TO THE TOP) Buildings in the foreground should move faster than those in the distance, etc. When falling, there is no change in the flat, 2D background. Instead, it should look like one is falling toward it. The "particles" moving away from you just doesn't cut it. I imagine it might be a lot of work to change this, but it desperately needs it.The game also needs more content and variation in worlds, etc.Overall, this game could be amazing, but it needs a lot more polish to get there. I'm excited to see where it goes.