In this fully immersive application that supports free roaming, the Rome Reborn team is proud to host Beth Harris and Steven Zucker of Smarthistory, who present the Basilica of Maxentius and Constantine (also known as the Basilica Nova).
This was the last monumental civic building built in pre-Christian Rome. With a main entrance off the Via Sacra, it was constructed during the reign of Maxentius as part of a project that included rebuilding the nearby Temple of Venus and Rome. The vast hall (96 meters long and 65 meters wide) is covered by three cross vaults 35 meters high. The walls and floors were covered with marble.
Today, the building, like the colossal portrait of Constantine, survives only in a very damaged condition. The Rome Reborn team’s digital restoration allows you to re-experience the splendor of the monument as it appeared when new in the fourth century AD.
Rome Reborn: Basilica of Maxentius(教育、探検、旅行)の評価数と総合順位の推移
評価数と総合順位の推移
(評価数)
10
-
-
-
-
5
-
-
-
-
0
評価数(棒グラフ)、総合順位(折れ線グラフ)の推移
3
3
3
3
3
3
3
3
3
3
3
3
3
3
11/15
11/16
11/17
11/18
11/19
11/20
11/21
(順位)
820
-
-
-
-
835
-
-
-
-
850
公式ストア
Rome Reborn: Basilica of Maxentius(教育、探検、旅行)の評価とレビュー
Limited, but not bad. It's a recreation of ancient history, but doesn't feel very real. It's good for getting a sense of scale, the colorings and materials, and for the educational snippets.
Only works with Touch for no good reason. Having paid for this this experience, I find that apparently it only works with Touch. This is annoying for two reasons. First, because there's no indication in the App Store entry that Touch is required: the Supported controllers field is empty. Second, because there doesn't seem to be any reason why this experience should require Touch. It seems to be a completely straightforward building-explorer app, with no manipulation of objects in the environment or the like. Such an experience should work perfectly well with an XBox controller, or the Oculus Remote, or even just a computer keyboard. So hopefully this will be fixed soon.
Not good for export. The model has gaps due to floating point error on the position of the cubes. It would be better practice to check for faces and vertices within a very small radius and remove redundant faces/vertices. This would fix the issue and optimize the model.
You would likely need to add some code for texturing, assigning 1 pixel on a material to each individual color and applying that to the model and modifying the UVs to suit.