Range Day VR is designed to give players a taste of what an actual gun range is like while letting players explore iconic realistic firearms without danger of shooting the family cat. Compete against other players in challenging timed events. Range Day VR features several authentic firearm models as we have obtained permission from the manufactures for use in game. We also have plenty of other fantasy and facsimile modern firearms to expand your sandbox destruction as well.
-Multiple indoor and outdoor ranges in various day and night settings.
-More than 55 weapons to shoot. More added frequently.
subscribe to beta's at support@invidioustudios.com
Slow Motion please. This game is amazing and I love the way guns feel and would recomend buying. But I would like to see a slow motion feature added in the future. Basicaly slowmotion shoting of the guns so you could interact with the shells better and maybe even see the bullets Similar to what is in Boneworks
Almost Real. Problem with Tutorial! Cant get Sub menu's access, vis displays float, but can't select options on bottom If when loading mag in tut. or firing get ahead of talk, cant exit or restart! Have to kill app from Oculus and start again.
In Tut. menus, can't get back to menus or selection screens.
In Ranges, can't access wepons/ammo menus.
Thanks, still fun. ----------------------------------------------------------------------------------------
Like the ranges, like the guns, like the phisicks.
Speaking as A Crack shot, (3" group at 300 yds with all but Long&Short Bows), Like with all Games except Oblivion and Unreal, I cant approach my real life abillities.
The best option you've got. This game shines through lack of competetive other options. Fine to settle for.
It is on the whole passable and most of it's glitches, which are very apparent can be bypassed. The user interface is awkward but not arcane resulting in what I'm going to describe as usable... just.
However the conclusion I have reached is that this game was made by people with no love of firearms. Example, they have a SMG/SBR catagory, that is fine except it seems strange to lump those together and it doesn't contain any SBRs (yet, which is fine). However, the thompson sub machine gun appears in the machine gun catagory, as does an AK 47 (as opposed to the existing and somewhat barren assault rifle catagory). In fact the machine gun catagory doesn't seem to contain any actual machine guns and is more a repository for things a 7 year old would call a machine gun because they saw it in a movie once.
Shotguns fire 4 pellets and seem to have twice the expected spread. I'm sure you could have a cartridge that has these properties but the question I have in that regard is, why would you? You can make shotguns in any arbitrary size, why would you use this cartridge for target shooting?
Those are some prime examples but there are many more to find.
The game also shows a remarkable lack of polish (it has many bugs), in almost all cases it fails to capitalise on the fact that it is in fact a computer game and doesn't have to rely on real world mechanics for accuracy feedback and the one time that it does, the feedback window cannot be moved, obscures 1/3 of the field and cannot be shot through.
I would call this a solid two months work but it's been out for three years. The game overall gives the impression that it is an assembly of prepurchased assets (although I don't think it is, the art quality is too consistant) more interested in expanding content that fixing it's existing cut and paste content or capitalising on even low hanging fruit from the digital age.
投稿者:Yogurt312
★1
※このレビューは翻訳表示しています。
スカム このゲームはoculusで買ったと書いてありますが、私は買っていません。
投稿者:jacob
Skam. Bought the game says in oculus i didint buy it
Fun for the money, could use some work. granted, this is still early access. Me being a firearm enthusiast (gun nut) I decided I would give this a try! Theres multiple issues that make it not really super realistic, partially just the physical mechanics of the controllers (not much can be done about that) though I would suggest there could be some tweaks to the program to make it better. For instance I should be able to hold a rifle with my off hand and manipulate the safety with my trigger hand, however I cannot. the recoil animation axis' is on the pistol grip and there is "flip up" on the rifles... this one is a bit weird and not how muzzle rise or recoil should appear. another thing that may or may not be able to be simulated in vr is a proper looking CCO, Holo, red dot optic with its parallax free functionality; I havent seen it emulated in a game yet, but I would think in VR you have true depth perception, and though it cant be properly seen on a 2D screen, in 3D it should be possible.. Maybe im asking too much for such a cheap game? Keep up the good work guys, its a good attempt... I know I'd love to see an M14/M1A added and maybe some other non Stoner AR varients as to me, one AR shoots the same as another.. Maybe a Kel-Tec RDB lol
bugs. there is a bug when you try to open the target menu and loading the range is slow but the physics are realistic overall astounding graphics so great game if your thinking of buying this its a good game