StellarX is simply the best way to create and experience custom XR worlds! Over 90K people are already using StellarX to create realistic, interactive, and collaborative VR and Mixed Reality without code. With its intuitive interface that is enabled by AI, StellarX lets you give life in 3D to everything from simple environments to complex interactive scenarios.
StellarX is driving the digital transformation efforts of giants such as Nikon, ArcelorMittal, Northwell Health, the Government of Canada, and more.
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Create short scenarios and complex storylines with a Visual Canvas. Set up triggers, interactions and behaviors in a heartbeat, all by connecting nodes Get started with some of our provided template Spaces, or jump into an empty Space and build from scratch Drag-and-drop various objects from our asset collections, or import 3D objects you’ve created or found on Sketchfab. Add in videos, and even sound that StellarX will spatialize Let it rain, burn or smoke with Particles, add interactions, or co-create with AI using voice commands Join collaborators in real-time inside any Space Add customizable NPCs that deliver recorded dialogue and movements StellarX paid plans now include Conversational AI Agents (in beta) that make your experience fuller by answering questions, conversing with players to give more context, and by transferring knowledge specific to your use-case.
Tutorial has issues. So this seems like a great app if you can figure out how to use it. Unfortunately, the tutorial has at least one fatal flaw, at least for me. It walks you through and it seems like it’s all going well, and then it tells you to open particles under collections. Except there is no particles under collections.
Googling wasn’t much help, but from what I can tell, the issue may be that particles are only provided for paid users. If that’s correct, that makes the tutorial useless imo. I’m not going to go premium without knowing if I can use it.
Or, maybe it’s a bug and it’s supposed to be there. I don’t know,. The little I was able to figure out makes it seem like a really cool tool. Needless to say, I’m disappointed I can’t get through the tutorial.
Absolutely blown away by StellarX! The ability to craft immersive experiences on-the-go is a game-changer. With its intuitive no-code platform, creating interactive environments has never been this accessible. From collaborative spaces and remote classrooms to engaging training scenarios, StellarX opens up a world of possibilities. I'm particularly impressed with the real-time multi-user collaboration feature across various devices, making it a versatile choice for both VR enthusiasts and professionals alike. The spatial Canvas with its user-friendly creation tools, along with a plethora of provided assets, makes the entire experience seamless. Kudos to the team behind this revolutionary app. Highly recommended for anyone looking to dive deep into the world of virtual collaboration and creation!
Potential virtual world competitor. I am currently looking for an alternative to VRChat, more in the direction of SecondLife (creative possibilities, inventory, interactivity) and further away from VRChat (everything has to be designed and developed in the Unity game engine). StellarX has made the most promising impression so far. But unfortunately only until you have completed the tutorial and are confronted with the fact that these are not open virtual worlds that you can browse through and visit (inside of StellarX), only virtual (even if very large) rooms that have an invitation code which you can sharewith others outside of StellarX to meet or collaborate inside of them.
What is clearly missing here is a browser that displays public rooms, description, age classification and number of active participants. Otherwise, the expansion of the interactive possibilities or possibly a simplified mesh editor with texture upload and thanks to the price (storage) model, more could clearly be made out of this concept.
The avatars could also be worked on in the future, possibly giving them their own style and equipping them with an inventory for small games and tools that users make themselves, but this is not a major priority. The worlds that can already be created interactively are reason enough to continue working with StellarX.
I'll definitely keep an eye on StellarX. As soon as an internal browser for public spaces comes into play, the thing is likely to skyrocket quickly.