Discover highlights key features of the Meta Quest Mixed Reality API. This is a Showcase of possible experiences that developers can create. The code for this project can be found on GitHub (https://github.com/oculus-samples/Unity-Discover).
* Passthrough * Scene API * Spatial Anchors * Shared Spatial Anchors * Colocation
Copresence alignment off. Tried this out but the copresence alignment is off. When a second player joins in the same physical space, that player’s avatar is off by quite a big distance. Is there any trick to aligning the play space coordinates between different players that I am missing??