Immerse yourself in an exhilarating virtual reality adventure that pays homage to the classic action films of the past. You step into the shoes of a fearless hero facing a harrowing challenge.
Terrorists have seized control of a sprawling skyscraper, holding innocent hostages captive within its towering walls. As the lone warrior who can save the day, it is your duty to navigate each treacherous floor, confronting relentless enemies with swift precision and tactical prowess.
With every enemy you kill and with every hostage you rescue, you earn XP that can be used to unlock various weapons and upgrades.
Banana Hands. There was a game back in the day that was glitchy as can be. It was called goat simulator. It was a hidden gem and an really fun game. What gave it such charm was the glitches. This game in its current state reminds me of that. Not because it's anything like goat simulator but because the glitches Crack me up and I think this game is a lot of fun. It needs some work I think... But it is one of my favorite VR titles and I keep playing it. Over and over. It's fun. A lot of fun.
Here's what needs work. The gunplay is off. I have the red dot sight upgrade on the assault rifle and putting the dot on the enemy's head and pulling the trigger lands the bullet about 2 feet to the left of the dude I'm shooting at.
I get shot through walls, enemies get stuck in the walls/doors.
The XP system is frustrating. If I die my XP counter shouldn't go to 0 as that defeats the purpose of the rouge lite system. It takes a LONG time to level up. I have to clear 30 to 40 floors to get next level so starting at 0 xp is frustrating.
The floors are bare. It's like the building is mostly cleared out. And none of the objects are interactive. If the computers, monitors, furniture could take damage or be picked up (thrown) and the windows could break I think that would propel this game way up in the immersion category. Being able to fall out the window, throw enemies out the window, throw a chair at an enemy when I need to reload. Smack a dude with a keyboard... So much I wish I could do here.
Bullet time. The game NEEDS bullet time. Remember Max Payne? The bullet time machanic in that game is exactly what this game is missing. Imagine leaping out of the elevator in slow motion blasting with a pistol in each of your big hands... That's what this game screams for. Which brings up this next question...
Why are my hands so big? Love that the game offers a full body avatar but my hands are like a bunch of bananas. Don't change this BTW... It's awesome and part of the games charm but man, the way he holds the gun and especially the rifle when you grab the front part to stabilize it... It's like Shaquille O'Neil holding a squirt gun. Big giant hands. In proportion to the wrist... I wonder does anyone else notice this? I like to get them to put they're hands up then I slap em... Right in the face. BAM! then I shoot em a lot. The Ole slap & shoot.
Sprinting is off. You have to really force the guy to sprint and it's hit or miss if that will work or not. I think implementing swing arm running would be beneficial in this game.
So I'm giving the game 4 stats. Because I've had so much fun playing it. Despite the glitches and bugs I love this game as it is. I'd like to see some improvements. And bullet time would get the 5th star. But if you like shooting games this one's a good time.