The maze is angry. While playthings have evolved from paper and pencils to VR, maze gameplay has remained unchanged. Mazes have been underestimated and labeled as old-fashioned because their play methods haven't evolved. It's not that mazes themselves are outdated, but rather that their gameplay hasn't been updated. Could this be the reason why mazes are no longer played as much? That's where "Angry Maze VR" comes in, aiming to evolve mazes in sync with VR. Give it a go and experience the evolved maze in VR.
Great idea, needs work. Pros: the central concept of the game is cool. Incredibly simple but creatuve and potentially addictivd. Solve 3D mazes as they rotate, spin and move toward you. Great game to play with headphones and your own music.
Cons:
- The entire narrativd about how mazes aren't outdated and theyre angry, etc. Maybe it just gets lost in translation to English, but you can't skip it and it's just goofy and out of place. No need for that in my opinion.
- The controls need quite a bit of work. You need to point click and drag the progress in the maze with both controllers. I like this in theory but as the maze rotates, your progress gets interrupted. Selecting, grabbing and moving your progress forward thereafter is very inconsistent and often doesn't work. It's not smooth whatsoever. Even the progress itself is graduated in large chunks rather than smoothly and in finer increments.
- The graphics could use a little refinement, but that of course is something that comes with time.
Overall, a very intuitive and simple idea with a lit of promise. I'm excited to see where this goes.