...hm... It says the full game but, I downloaded, played and out of bandit camp, rode horse cart to town, it showed the title, then credits to my surprise after credits it started right back at the beginning before bandit knock you out and put you in a prison cell. Sadly this is not the full game as advertised. Extremely disappointing. This game had so much potential. Sad
This has tons of potential. The new tutorial & inventory system is really good. I especially like choosing a scroll to represent your personality. I am enjoying the dialog from the characters. Graphically this is quite nice, the style is slightly reminiscent of oblivion... Not a bad thing at all.
I did run into a few issues, the snap turning sort of "judders" when turning and when I started in the cell I kept falling through the floor so couldn't give the lock pick to my cell mate
Even though I ran to a few issues I can see what the devs are going for and I'm really excited to see where this goes.
Here's hoping for epic main quests and weird AF side quests
Great Game. This is a great game, and oblivion was a great game. Just getting out of the cell is kinda hard, and the nausea from this game is quite bad, but I still love this game. Keep going with the updates, and one question: Will the full game be free or paid? Thank you for replying, and making Oblivion in vr.
Incredibly unintuitive. Floaty controls, confusing tutorial. I will continue to play to see what else it does, but i hate the controls. I think i just got used to how intuitive it was to do things in bonelab, and wasnt sure how to do things when nothing has collisions or physics. Feels more like a port of a flatscreen game than a made for vr game
Missing many much needed features. The game is cool and the concept is there but it's incredibly hard to use. I've tried playing the game 3 separate times and every time something went wrong in the tutorial and I had to restart from the beginning. Why is there no menu? Every time my game crashed I had to restart from the beginning because I could not save. There's no way to set player height, setting floor level shouldnt be a feature. Even then, you shouldn't be able to set the floor level above a certain point because it throws the player underground and makes it impossible to do anything. The inventory system is awful and makes it very difficult to access items because they're all around you and are difficult to see. I got stuck in the tutorial because the npc tried to talk to me when I was far away from him. Why can you not move when in a conversation? I was unable to move anywhere or do anything besides open my inventory and had to restart. The game needs some major revamping but if these features get fixed I will totally play the game and rate it higher because I see a lot of potential.
My last review was a little too harsh. Okay so I reviewed this game recently and I gave a harsh review, and I want to apologize to the devs.
I played it a little further, and I find this game very interesting. The idea is very good and the game is still in devolopment I think. The combat is not supposed to be physics based, and I personally am not a big fan, because I have played physics based swordfighting game so its hard for me to get used to this. But I like the world, it is very good looking even though there are some bugs. I know the devolopers will fix these bugs. They are active to answering questions. The crafting system is cool. I will give 3 stars for now, I apologize for giving a harsh review, I didnt play this game enough but now I have played it a bit longer and I like it. Its an vr RPG game that the RPG lovers have been waiting for.
I really hope though that the devolopers would add a snap turning setting, of it isnt in the game yet. I will keep playing this game more and update this review.
Concept-YES Gameplay-Yikes. I gave it Five Stars because i can DEFINITELY see the Vision of the Devs.
It reminds me of Blade & Sorcery but more medival and interactive. Defintely would love an RPG Medival living as a lowly surf. Or progressing and becoming a Guild Leader or Lord of the Hills. There is SOOO much potential.
I would absolutely LOVE of this was an Open-World Medival / GTA kinda game. Youd be cornering the market on Medival VR experience.
With more updates, a new physics engine and some Dev Magic this can be like Green Hell Medival Style!!!
Bring the Heat Devs!! I wanna see this on The Official Oculus Store!
Is this a demo?. I've seen the description in the game and almost nothing in there was in the game like the city, I mean yeah it exists but only for one single part which is the end of the game. And I thought that when you beat the castle you would get to live in the city or Rustfall but then the game just restarted so I can't explore rustfall. And in the description it said player home or something like that so ig that it meant that you have a hone in rustfall but that was COMPLETELY incorrect. There's no home or anything. But I hope that soon you can explore the city and do much more, because then I would raise up the rating
Huge potential, still a long way to go. This is the closest to Skyrim VR that I can imagine in standalone VR. The graphics have a very unique retro look that I quite like. The game has a very peculiar inventory system with floating objects which is also used to interact with certain menus (eg "drop this scroll in your inventory to choose X option). This is cool but counterintuitive at first. I think it will work well but it needs some polish (eg I found myself opening and closing the inventory very rapidly without noticing). This leads me to a more general point: the demo is in a very premature state that doesn't do it justice. I got stuck and couldn't move twice (100% game breaking). Also, the snap turn made me fall through the floor systematically when I turned. These details have to be fixed. I'm a pretty hardcore VR player but never got used to smooth turning [shrugs], I can't be the only one. Finally, NPCs behaved strangely a couple of times (an invulnerable angry mob ran towards the jail in the beginning for no apparent reason). This creates frustration and will put off many players (I see many angry faces in the reviews). So TL;DR: this has great potential but it needs a lot of work.
nice start …. love everything graphically and the immersion , but the inventory system is terrible. i get it i get it. bugs are there. but the rotation and current button layout is very counter intuitive .. and i know it was said in other reviews. but yes. the total stopping of the player due to tutorials or window pop ups is not the way to go . one more gripe , if an npc has something to say there needs to be a visual representation of that … like a question mark over there head , something … otherwise it’s really cool and can’t wait to see more !!
5.5gb for a room. Firstly, this game has tons of potential - however it also needs a ton of work.
The demo is ridiculously big for what is essentially one building.
It’s buggy - which is to be expected for an early title sure, but I had to launch the game a few times before grabbing anything would work, and there were multiple times movement stopped until I spammed every button.
You can also push your head through the cell bars and then walk straight out.
That said, I can see tons of potential in the gameplay systems they’ve set up, and if development continues based on the description then it could be amazing - I just think the quest 2 might have been replaced come that point.
Potential. This game truly has potential but hear me out, I know you will use this review resourcefully.
The games main problem in item handling, There needs to be a proper handle for items, the game needs to fix some hit boxes, such as when I tried to take out the brick from the start my hand just grabbed the lock pick and I also can see through walls when walking into them, the art needs to improve and more environmental actions as well as good npc actions. The game could be great but it’s needs a lot of work, bugs, art, gameplay and more free roaming.
Thanks for your time
Edit: Here is my response to the developers, the art looks weird and not right, Atleast to me and a few others, the pink wall thing is kind of weird, why don’t you put strong hit boxes so you don’t go into the walls anyways or atleast put a image that represents a stone wall or a material instead of a pink image, it takes away the realism. You shouldn’t be able to grab lock picks through walls. Try get someone you know or you want to pay to tell you all your mistakes so that you can improve the game
Very promising indeed. I'm seriously enjoying this demo it's huge. Game is fun as I enjoy exploring crafting looting and some battles . Goods stuff so far.
Demo with Potential. The Game has Potential and i think it's very good. It's an early Version but with a lot of work, i'm be sure it will be Fantastic.
Potential. This game truly has potential but hear me out, I know you will use this review resourcefully.
The games main problem in item handling, There needs to be a proper handle for items, the game needs to fix some hit boxes, such as when I tried to take out the brick from the start my hand just grabbed the lock pick and I also can see through walls when walking into them, the art needs to improve and more environmental actions as well as good npc actions. The game could be great but it’s needs a lot of work, bugs, art, gameplay and more free roaming.
Thanks for your time
投稿者:BBedbug
★1
※このレビューは翻訳表示しています。
これがデモであることを願う。 5分で倒せます。5gbsをダウンロードする価値はない。
投稿者:LordMooseBeard
Hope this is a demo. Beat in 5 minutes. Not worth my time to download 5gbs.
Good start. The game is a good start , and for me there's a lot of potential but some thinghs have to improve: the combat sistem , graphics , and iA and fix some bug , if this problem will be resolved I give you 4/ 5 star.