Sommad gets you on an adventure in a self-overlapping VR maze. The game has two modes, Action and Puzzle mode. Walk freely and challenge your skills fighting enemies and solving puzzles!
The maze and its map use the core mechanic of “non-euclidean architectures (impossible spaces)", which allows for exploring without teleportation required! Key features include: Finding keys, solving puzzles, fighting enemies, avoiding and decharging robots and obstacles, platforms and a map of the level.
for the indifference you have for your game you deserve 1 star! you've made a nice, original and particular game that exploits impossible spaces, but you don't care, don't advertise it, don't push it, don't fix bugs or update it! and meanwhile the months go by and finally a year will go by. I really don't understand you! an independent developer with tea for god is extremely better and more active than you who are a development team and as such you should have been much more productive and faster! you don't even have a discord channel where you can gather a community of passionate playtesters and release previews, I really hope you are working even if in silence, but nowadays working like this doesn't pay and the fact that your game is practically unknown proves it to many and you have sold practically zero, not because the game isn't worth it, on the contrary, but because you have zero communicative attitude with the players! congratulations! update in coming?
when the game comes out with the new update and the various improvements I will be happy to give five stars and change my review 🙂
the game is left abandoned with huge potential!
suggestions for five stars:
-aggere physics to open the boxes at the end of the level, and not a simple touch.
- review all the sounds, especially the effects, lower the volume and change them, because as they are it seems to have ended up in a free smartphone game.
-the side slots where to store the keys, make them smaller or more transparent, so they are too intrusive
-review the third level, due to misalignment of the floor it is unplayable, and you cannot proceed.
-try to add handtraking...
-absolutely provide a greater variety of puzzles because it is absurd to endlessly repeat for all levels the same type of puzzle increasingly difficult but essentially identical throughout the game
-add variety of enemies, the current ones are almost worth it...
-evaluate the possibility of a cooperative multiplayer of two people who can also play together in the same physical space and with the same account (one account and two owned viewers to play with friends)
-fix the bug of the key, which sometimes inserts upside down in the lock
-finish the things left incomplete, for example when you arrive at a sort of press that goes up and down with spikes, but if you look up there is no structure that supports it, it simply floats in the void.
- finish this because there is a huge potential left raw and unexpressed, and you will have the results and I personally will undertake to advertise the game everywhere in fb groups, because it is a real waste to see this game stopped, and don't even reply to emails and comments ...wake up! it looks like you don't believe in your game! this has huge potential!
Lots of feel-good puzzles. From walking in a non-euclidean maze, to using a map in such a space, to finding keys, to solving draw-in-one-stroke puzzles, to climbing between levels, to using various kinds of teleportation points, to typing visual codes, to recognizing a puzzle when it looks like a decorative element - this game is full of non-frustrating puzzle mechanics that will make you feel good! And all that packaged in a beautiful environment with lovely music. Could it be more polished? Sure; after all, this is not a AAA game; but it's already a great, relaxing VR puzzle game.
Excited! Giving 5 stars because I'm excited to see the development of this game style.
Haven't played much yet. But the developer has been very responsive to my queries and ensured that I'm able to enjoy the experience! So crossing fingers that the game is as enjoyable as I'm hoping.
Want to encourage more like this please!
素晴らしい不可能空間ゲーム。基本は面白いパズルゲーム。各チャプター/マップで失われた植物を探す。途中、宝石を集めたり、鍵を見つけたり、パズルを解いてドアを開けたりして進みます。トラップ、エレベーター、テレポート場所、ロボッターなどなど...。まるで "tea for god "や "TraVRsal "のような素晴らしい体験です！不可能空間」を徒歩（ナチュラルウォーキング）で歩きます。そのため、2m×2m、もしくは2.5m×2mのプレイスペースが必要です。このコンセプトのゲームがもっと必要だ！でも、完璧ではありません。もっとバラエティに富んだパズルが見たい。オブジェクトを動かしたり、トラップを解除するためのスイッチやレバーのようなインタラクションがもっと欲しい。壁に隠された秘密の隠し場所で、収集品やアチーブメントが見つかるとか...。オブジェ（壷や箱）をフットスイッチの上に置くとか...。マップは（本当に良いし役に立つ）、特に異なるレベルを見るために改善されるべきだ。各チャプターのステータスは好きだが、チャプターをプレイした後、ステータスは表示されなくなる。総合的な統計や、ゲームを倒した後のリーダーボード（ベストタイム、最少被走距離...）もない。バグもいくつかある。改善の余地はたくさんあるが、すでにとても良いゲームであり、楽しいので星5つ！今後もアップデートがあることを願っています。もっとたくさんの章を作ってください。）
Great impossible spaces game. At its core it's an interesting puzzle game. You search for a lost plant in each chapter / map. On the way you collect jewels, find keys and solve puzzles to open doors and proceed. There are traps, elevators, teleportation places, roboters and more...
It's a great experience like "tea for god" or "TraVRsal"! You walk by foot (Natural Walking) in "Impossible Spaces". Therefore you need 2 x 2m or better 2.5m x 2m play space. We need more games with this concept!
But it's not perfect... I would love to see puzzles with more variety. I want more interactions like switches or levers for moving objects or disarming traps. Maybe hidden secret stashes in the walls where you can find collectibles or achievements... Maybe placing objects (vases, boxes) on foot switches or similar...
The maps (which are really good and helpful) should be improved especially to see the different levels. I like the stats in each chapter, but after the chapter has been played, the stats are no longer visible. There are no overall stats or a leaderboard after beating the game (best times, least covered meters...). There are also a few bugs.
Lots of room for improvement, but 5 stars because it's already a very good game an makes fun! Hope the game gets updates in the future. Please make more chapters ;)