Showdown is a port of Epic's PC VR demo. It demonstrates how a PC project can be optimized to run on Quest and Quest 2. Showdown utilizes Application SpaceWarp and includes controls to toggle several render settings (AppSW, FFR, MSAA, etc.) as a profiling demonstration.
Controls - Render Settings Menu Open/Close - B - Menu Up - Right Trigger - Menu Down - Right Grip Trigger - Toggle Menu Option - A - Head Lock Mode - Right Stick Click
Working now - worth a download. I've just downloaded an update for this and it's working now. Not as graphically impressive as the Rift version but still good. It's a very short demo of slo-mo action with bullets. rocks, missiles and a car flying past you as you slowly advance towards the big baddie at the end. Totally non-interactive. A great demo to show friends new to VR. It runs on a loop so starts over. You have to quit to end it. If you press B, a stats list appears overlaid but it's almost impossible to read, and I didn't access any menu to change the parameters. (There are instructions in the description but I didn't try them.) Anyway, it's free and worth a try.
投稿者:Michael Red
★2
※このレビューは翻訳表示しています。
これだけ?- ダウンロードする価値はありません。 この派手なAppSWは、パフォーマンスを最大70%向上させることができるので、ゲームのディテールがより詳細になり、PCのVRゲームにさらに近づくことができるのです。本当かな?というのも、もしこれが私たちが手にするものなら、かなりがっかりするからです。スムーズに動くのは確かですが、視覚的には「これでテクスチャやエフェクトがロードされるんだから、こんなに低解像度なわけがない」と思いつつも、デモが終わるとQuest 2の他のゲームと同じように見えます。 Red MatterやVader Immortalはこれより良く見えるとさえ言えるでしょう。
これでは容量が足りません。
投稿者:Hoshi Goodweaver
This is it? - not worth a download. This fancy AppSW can bring you up to 70% more performance and so more details in games bringing it even closer to pc vr gaming. Might be true? Can't tell cause if this is what we get it is pretty disapointing. It runs smooth I give you that but visually you constantly think "Ok now the textures and effects will load this can't bit this low res, right?" but no, the demo ends and it looks like every other game on Quest 2. I would even say Red Matter or Vader Immortal looks better than this.
Not particularly useful. I'm not sure what the point was of pointing a noninteractive demo that's eight years old. It would have been far more useful to get sample code from the Quest version of Robo Recall, which Oculus hasn't bothered to patch/maintain/do any sort of update to since its original release.
Also, this looks considerably -worse- than Robo Recall, especially with strange aliasing/pixel shimmering on specular/metallic surfaces.
Congratulations Developers. Loved the original desktop version when it was released. As a developer myself, I have to say we'll done to everyone involved in getting this to run on a portable headset. I known exactly how difficult this would have been, and you have done a wonderful job in faithfully porting this to Quest.
I really want to play this, but... ... I keep getting an error message saying I need to update to the latest Quest 2 firmware before I can use the app! As far as I can tell though, I'm all up-to-date in that department!
Excellent demonstration. With Application SpaceWarp turned on and all effects turned up apart from MSAA I got a very solid 90fps throughout, from 45 input frames.