Swordsman is a physics-based medieval combat game designed for virtual reality.
The game features Knights, Vikings, Mongols, Samurai, Pirates, realistic armor physics, epic boss fights and powerful boss weapons, a Kraken, RPG player progression and customization, a Blacksmith, Armorer and Skill Master to help you build a character suited to your playstyle and lots of items to buy and unlock, all in effort to stop the Jötunn from taking over the world.
The Jötunn has recruited captains from all over the world, giving them godly weapons with which to command powerful armies. He wields seemingly infinite power: Hellfire.
Swordsman also features gameplay modifiers. These will let you change how the core game works in fun and interesting ways. Hardcore enemies, invisible enemies (floating swords), Doomfist (super strength), the ability to slow time down whenever you want and many more.
Realistic sword fighting done right! I’ve really enjoyed my time in this game it’s got a solid campaign plus it’s getting new content added all the time keeping it feeling new. If your looking for something that’s challenging with the rewards of unlocking new weapons and levels then this will be the game for you.
My video talking a look at Swordsman VR https://youtu.be/FR5SMe5k388 ￼
Great game! + Discount. Swordsman vr is a great game. Between slicing through pirates and dueling strong knights, it is much more difficult (in a fun, challenging way) and has more objective than something like blade and sorcery. With many enemy types (Vikings, Mongols, Samurai, Knights, and pirates, with many bosses) this game is great for it’s price. If you are looking for some sort of dark souls, dueling type sword fighting rather than how b&s is more of a “medieval murder simulator” then I would 10/10 recommend this game.
If you would like to support me in things like getting more games to enjoy and review, and get 25% off, making this game a much better price of 15 dollars, then I would much enjoy you used my oculus referral link for this game which is “https://www.oculus. com/appreferrals/glaem/4478419005520485/?utm_source=2” for you to copy, remove the space after oculus. Thanks!
My favorite game on quest 2. Great game, the duels are definitely more realistic and fun than in other games. I'm not a ninja sword or goblin fighting kind of guy, so this game is perfect for me. I would add that if blood and dismemberments upset you, it is possible to disable these features from the settings, making it more suitable for children and sensitive people.
Worth the money. if im being honest when i first downloaded this game i refunded it as it didnt feel right to play but after some persuasion from others on tiktok i decided to give it another chance and im glad i did i adore the mechanics and all the little details from snapping peoples necks in the arena to fighting pirates and the kraken its a game i can play any time this game is 100% worth the money and if you dont like it at the start please just give it another chance like i did you wont regret it
Games good I’m just bad. 10/10 game. Combat is easy to learn and hard to master and the large verity of weapons and armor makes the games so fun. I don’t play many sword fighting games but this has raised the bar very high. I’m conclusion, the game has great fighting mechanics￼ and the NPC actually want to live and move back if the are being heavily attacked.
Weird graphics bug on Quest 1. Great game, but unfortunately I am experiencing a weird glitch on my quest 1. Several blurry little squares appears on the screen and keeps glitching. I can still play the game, but the squares takes a lot away from the experience.
The squares are present in game and in the “lobby”, but are not present on the loading screen, when opening the oculus menu or for some seconds when getting an achievement.
Hopefully it can be fixed, if the glitch is there for all quest 1 users it is quite serious.
The Most Epic VR Sword Fighter. Swordsman is hands down one of the best VR sword fighting games, and Sinn Studio just keeps making it better. The latest update, The Boss Weapon Remaster. Not only does this update see the original 5 boss weapons remastered, it also improved the combat and AI system even more, added hand to hand combat only in the arena mode, and it added a Finisher state to the enemies. Think of Mortal Kombat when the voice would yell finish him, same thing, but you pick your finisher.
My main Swordsman game is on the PC (SteamVR) and I had to start this game fresh to unlock the boss weapons. It was an amazing 2nd play through. The game is so much more challenging then the last time I played through it. I still can't beat the end boss this time around. The combat felt way better, and the AI a lot more on the ball ,dodging moves and making good strikes.
If you have not played Swordsman before, now is a great time to jump on board and experience the best VR sword fighting game, and one hell of a workout. If you have played the game, make sure you download this update and play with the remastered boss weapons, and try out the finisher state for some epic take downs.
Watch my preview here, https://youtu.be/YYD86SMWCw0
Good game however it has a few flaws. I definitely recommend playing swordsman the idea of the game is great,it plays well however sometimes qlitches a bit (sword get stuck on enemy weapons) however the game lacks a bit of content such as just not having enough story level, story levels are way to easy to beat with boss weapons, second I got a boss weapons it's near enough one shots everything with hardcore and arrmour physics.not saying nerf boss weapons but maybe make enemies harder with more different attacks.somethimes hard to tell if a attack actually does damage or not,don't think there is a way of seeing health or not don't quote me on that but don't think so.and finally no tutorial about armour,skills,or weapons went through 35% percent of the game befor knowing any of that would help if there was at least hints about things like that.but for the price it definitely worth it over bigger games worth £30 or more. I rate a low 4 but not a 3
Best Swordfighting in VR. Blade and Sorcery: -enemies ragdoll after receiving any damage -no boss fights -no shop/upgrade system -too easy -unrealistic
Swordsman: -enemies have relatively realistic reactions to taking damage -fun boss fights -shop and upgrade system which gives you something to work for in the game instead of having everything unlocked from the start -challenging, but not so difficult that it's not fun (coming from someone who sucks at most video games) -Much more realistic
Only things I would suggest is 1. More daggers and better dagger throwing (the weight feels really off when I try throwing weapons) 2. If enemies would have lasting effects from damage (limping after being stabbed in the leg, drop the weapon or use their other arm after being stabbed in the arm)
Overall one of the best VR games, especially for quest.
Physics are impeccable you feel rewarded when you actually try anyone can just wildly swing a sword but when you actually treat the game like you were duelling you feel rewarded when you beat a opponent the story takes a back seat which is a nice choice it is a sandbox-ish game but the story is really good even for not being the main focus the only downside is that the graphics aren’t as good as PlayStation graphics but that’s not that big of a dealbreaker as they are still good I understand it’s hard to make graphics incredibly real on a stand alone vr especially for it not being out for that long Overall absolutely love it my personal favourite vr game I would highly recommend even if you don’t have an interest in sword fighting the boss fights are incredible
genital swordsman! I was excited at first, now a little less. Is it possible that I have to fight against armored armor with the only easily attackable part being the genital area? The only areas exposed by armor are the genitals.
Add some fights like gladiators, completely bare back, and with only a pair of trousers. and I'm not talking about the single pirate, but about a swordsman mode without armor, where you can stick the blade into the flesh of the torso, chest, belly and arms and face.
Where I can see my opponents who, no longer able to count on their heavy armor, are quick to parry with their swords, dodge with their bodies and attack with a lunge.
I want more and I know you can offer it, even with a paid update, I'll be among the first to get it!
Good game! The combat itself is way better than blade and sorcery! It has more realistic combat and the AI aren’t doing a twirley whirley. I feel like it would be better if: 1) If the damage could be anatomically accurate, different ‘organs’ which if you thrust through it causes a different amount of damage.
2) Combat which is in line with HEMA and manuscripts, Ai staying in the bind, more sword rotation. It would be cool if you had different fighting difficulty based on skill and not damage.
Overall however, in my opinion the game is great! Good job!
Incredibly impressive, hours of fun. Of all the swords games I have tried on VR, this one is definitely the most realistic and satisfying to achieve victory in. It’s challenging and difficult, but in a good way. There’s much more of a risk when fighting an enemy, they feel like they’re on the same skill level as the player and their reactions to what the player does are great. The levels are incredibly fun to go through, the bosses are amazingly well made and unique, and I love the progression system with skills and purchasable gear.
The only issues I have encountered thus far are some blades like the Chokuto not dealing damage if I deal some quick consecutive strikes, and some enemies dealing damage when they were a little too far away, but it hasn’t been anything game breaking and happens pretty rarely.
Overall, 5/5 from me and I can’t wait to see what’s in store for the future :)
Meets Me Expectations. This game is not perfect by any means. For starters, it could use a campaign mode that's actually story-driven and doesn't seem so repetitive in the way of enemies. If you really wanna be a stickler, you could harp on the less than stellar graphics.
However, the good outweighs the bad, so I'll say that Swordsman is a very solid game. Hard to say the best sword fighting game, as the competition in this arena is rather stiff, but it definitely holds its own.
I have a more detailed Swordsman review on my YouTube channel: https://www.youtube.com/watch?v=ydyziPUpMfA
Love to Hate it. This game is broken yet I still play it, currently my 2nd fave game. But I hate it due to the inconsistency of the physics
There's a massive roadmap of new weapons, modes and stuff but no real physics fix I can see.
You can push their sword away across their body and hold it there whilst punching them in the face, until the cpu decides its sword can clip through yours and it can swing its arm back through your sword and body and you're dead.
You can kick the air in front of them and they'll stumble...happens to you also when they kick nowhere near, it's like a forcefield pushes out of you and them.
If you play with just daggers you need to kick them to start a fight, otherwise they just run straight at you and stab you. Your daggers will do nothing much until you kick them or you wait for them to attack you... remember they're point blank now as they run right through your daggers into your space.
You can also slam your sword into their uncovered head, throat, arm, knee ,...anywhere without armour and probably had to dodge or block to get in and.... nothing happens and then they stab you to death point blank with a broadsword... somehow they found room to get their longswords between you and them whilst at point blank.
So you hit them and nothing happens often, but when they fall down you decide to dagger under their helmet and as you line it up their head just decides that tap was enough and it flies off.
Stab them with a dagger in the shoulder and sometimes the head flies off.
I've maced someone's leg before and then they kicked me with it. Maced the leg again and their head fell off.
Moments later you tap their sword a little and they drop it. No I was just fencing a bit with you for room, don't drop your sword. You can pick it up again, I'll wait....ah you want to try and box me and my weapons instead. Genius
Next guy comes in swinging, nice sidestep slice to their exposed wrist,....nah don't count mate I'm wearing a helmet.
Hit a nice duck and then smash them in the ribs and the head with mace,.... didn't feel it mate, got leg armour. I stab you, with my shield.
There's a decent dagger boss called Hel, good fight other than she teleports every 5seconds as I'm a bit tasty with daggers. She should get some cooldown on that nonsense. Also she has a cave troll sub boss, the thing runs away and hides in the corner,....supposedly that was fixed 2wks ago or more. Nope.
Fix the physics for a 5star review, you have everything else you need already, just lacking the consistent physics.
Why do I still play it?......about 60-70% of the time all the stuff I said up there works. You get engrossed, lost in the game. The game is great,...oh you're well open smack you in the head with the mace and stab under your armour into your armpit with a dagger....noice. Wait what,....none of those registered as damage again... Oh you stabbed me to death....with your foot.
Great game, love to hate it. It's definitely worth a buy, but to the devs you get a 3 star until physics is fixed, booya get on it 👍
Excellent. By far the best physics of any sword fighting game on Quest 2. Was always dissapointed with other games where the AI just seemed to roll throught set move after set move no matter what you did. This is the first sword fighting game where the AI seems to react to specific strikes you make and the fact you can mod the AI to whatever you want is brilliant.
It was just OK, now it's brilliant. I had this on PSVR but eventually bought a Quest 2. I think I have been spoilt by Blade and Sorcery as now when I come to play Swordsman it's just nowhere near as fun. Maybe it will grow on me
I decided to give this another go after the melee update. My word, this is so much of a better game now. Much respect to the developers.