As someone who struggles with PC-based modeling, I recently purchased this VR modeling app—and I was amazed! I was able to create shapes I love instantly, almost like working with clay.
How wonderful is that? With mouse controls on PC, it took me months of study just to complete one model… but with this app, I finished one in just two days! Truly astonishing!
There are a few features I’d love to see added, and I’d be thrilled if you could consider them:
1. A mode that lets you draw lines like a pen 2. A low-poly feature that allows you to create surfaces using paths 3. A pottery mode where polygons rotate and can be shaped with hand tracking 4. Multiplayer support for 2–4 people, either online or local 5. Additional easy-to-use base shapes beyond triangle, square, and circle 6. Polygon bending or simple bone rigging 7. The ability to input text as polygons in English and other languages
Fix Request 1: In the settings where you can change a square to a hexagon by adjusting the number of sides, the depth and width of the hole meter behave inconsistently. For example, when setting a hole in a square to 80%, it becomes a rectangle instead of a square, and the thickness changes unexpectedly. I’d love to see this fixed.
Fix Request 2: Please stop the rotation of object previews when selecting them. It’s hard to see, and sometimes the object disappears during setup, making it difficult to work with.
Fix Request 3: The pen tip icon is hard to see and not really necessary. When editing small polygons, the icon overlaps with the work area and gets in the way. Please do something about this.
If these seven features were added—even as paid options—I would absolutely download and buy them!
Thank you so much, and I look forward to your response.
This is a fantastic VR app, and I truly hope it continues to evolve!
ほぼ完璧 I wasn't happy with the corporate focused direction Shapelab was taking with their desktop app.
I'm glad that they made an affordable version that runs directly on the headset for those of us who haven't made millions on our apps/games yet. The resolution and vertex count is limited, but totally acceptable for starting out.
With the addition of direct file access on the quest, for adding photo references and exports, they've made this a viable solution for a full blown game/app development workflow on the Quest using Godot as an engine. This is game changing for those who want to enter game dev and have a limited budget. I feel a little bad at how I complained to them about this missing feature, but hey, we have it now!
Besides that, my only gripe is personal and that I want moveable and pinnable menus a la Gravity Sketch(also excellent for on headset development for subdivision modeling). Bonus if you can pin them to your fov and not just the world. To your fov isn't hard if you're already using compositing layers for your 2d menus(you are using compositing layers right?)
I think they've found a good compromise between corporate desktop usage for higher fidelity and complex models and an affordable on headset app for those interested in getting started in the industry.
I suggest people serious about on headset development to also install Termux for git access. I believe we're at the start of a vr dev revolution here and shapelab is helping us get there.