oin the fight for humanity’s survival in IRON GUARD: Salvation, an exhilarating Tower Defense game with real-time strategy elements. Build powerful defensive structures, upgrade your turrets, and directly engage relentless waves of robots using your handheld drone. Only your tactical brilliance and battle-hardened strategies can save humanity across battles waged on different planets - including the hostile world of Akris.
Fast-paced, dynamic gameplay – each battle feels unique as enemies adapt their tactics. Multiple modes, various mechanics – offering limitless replayability. Formidable foes – each enemy tests your skills with distinct tactics, demanding strategic precision. Resource management and upgrades – level up your turrets and drones to handle escalating threats. Optimize operations with harvesters, minerals and factories to ensure a steady flow of resources and build your ultimate defense. Command heroes with unique abilities and devastating superweapons to shift the balance of power. 30 levels set across various planets and the mysterious world of Akris – face new obstacles and strategic opportunities in every corner of the galaxy. Tactical control – command the battlefield from above like a master strategist, or shrink into the action and experience the thrill of a giant's world. Arsenal of Tactical Possibilities – choose from 25+ various turrets. Take control of movable platforms to adapt defenses dynamically, deploy devastating superweapons and more.
IRON GUARD: Salvation(ストラテジーゲーム、アーケード、シューティング)の評価数と総合順位の推移
評価数と総合順位の推移
(評価数)
100
-
-
-
-
50
-
-
-
-
0
評価数(棒グラフ)、総合順位(折れ線グラフ)の推移
4
4
25
25
27
27
40
40
42
42
8/27
8/28
8/29
8/30
8/31
9/1
9/2
(順位)
0
-
-
-
-
5K
-
-
-
-
10K
公式ストア
IRON GUARD: Salvation(ストラテジーゲーム、アーケード、シューティング)の評価とレビュー
評価とレビュー
★3
Disappointing after such a long wait. How have they made what was a great game into this. A good point is the ability to place the turret platforms where you want them is great - however the ease at which you can accidentally sell the tower just by accidentally firing at a turret during the heat of battle is ridiculous. A few times during game play I was shooting and tracking invaders from a distance, hit the bottom of a tower a couple of times and bang it's sold!! Just when you need it most! This to me is a massive flaw in game play and ruins the flow of the game. You should not be able to 'sell' a tower by accident. Apart from the above I think serious flaw everything else is brilliant no too different from the first game. L ovely scenery nice upgraded drone. Playing on medium setting it is challenging.
投稿者:Pogle631
★3
Could easily be a 5 but... I loved the first game and even had a few top ten scores. If not for two design flaws, this would be an easy 5.1. As another rating mentioned. It's maddening that while shooting at enemies and a turret gets in the way, and you happen to pull the trigger twice, you sell your turret. 2. When you back into the boundary the screen turns black and a message appears telling you to move. How about just not being able to move back any further? The black screen is disorienting and you lose track of the battle. Happy to update to a five if/when these are fixed.
投稿者:Clever_Pete
★5
Really enjoying it so far. Very well built tower defense game. You can see the developers being inspired by older RTS titles. I love how the progression goes, and the freedom of deciding what you can upgrade between missions. The art style and music is excellent, and most importantly, it doesn't feel buggy.One thing I would like is to have maybe badges that indicates which difficulty you've completed. Just to have a reason to complete them other than highscores.Edit: Oh also, I like how simple it is. Myself not being too good a tower defense games, this one doesn't feel overwhelming at all. Everything is introduced at a very good pacing.
投稿者:NinjaGuyVR
★5
Fun stuff. As a fan of the first version, this one is a welcome improvement. It brings lots of new and interesting things to the mix that help give it a new feel while still looking and feeling like the series did.My fave new thing is the added strategy in placing turrets in the best spots, you only have so many spots and so many turrets and some maps require a bit of thought to pass in this regard.I also love the bigger skill tree, the Heroes, and the wicked OP tower upgrades that become available. The new view options for zooming in or out are a nice touch. And the new environments are really nice too. They put a lot of bits and bobs around to make each map feel and look like it's a place and not just barren with a few bits.I'd reeeeally like to see a "are you sure" or something to stop you from accidentally selling turrets. And the icons in the popup upgrade menu are a bit hard to see contrast and size wise. I have had a few chugging moments when the screen got super full, but I have a feeling all of this is coming in a patch soon enough. If you like tower defense, this ticks the boxes. :DI have no idea how much time I have in the first Iron Guard, I found it via gamertagvr a few months back maybe and here I am playing the followup. Pow! :D
投稿者:tacogalactic
★3
Needs a few Improvements. The Accidental Selling of Turrets during Gameplay needs fixing.Also the current 100-150 Zoom range needs adjusting and viewing angles ASAP because the constant looking down whilst playing has caused an AWFUL Pain in my Neck (I have a decent weight balanced Bobo Headstrap) I can Imagine the Ergonomics being far worse for those users that are using the front heavy standard Quest Head Strap.