Join the fight for humanity’s survival in IRON GUARD: Salvation - a thrilling Tower Defense with strategy elements. Build defenses, upgrade turrets, and repel relentless robot waves with your handheld drone. Only your tactical brilliance can save humanity across battles on various planets including the hostile world of Acris.
⚔️ Fast-paced gameplay – enemies adapt to each battle. Choose your difficulty and how to play: oversee from above or manually fire from your drone.
🪐 30 hand-crafted levels across many planets – each with new obstacles and strategic opportunities.
✨ Multiple modes and mechanics. Play in different styles, adapt each run, and climb the leaderboard.
🤖 Formidable foes – distinct enemy tactics test your skills. Carefully choose and combine turrets, and make full use of battlefield opportunities.
💎 Upgrades and resource management – level up turrets and drone; use harvesters, minerals, and factories for a steady resource flow.
👨🚀 Command heroes – control Graves, Irina, and Mitchell, each with unique abilities that can shift the tide of battle.
🌍 Tactical control – command from above, or shrink into the action and immerse yourself in a giant’s world of turrets and machines.
💣 Arsenal of possibilities – choose from 25+ turrets, move platforms to adapt defenses, deploy superweapons, and more.
IRON GUARD: Salvation(シューティング、アーケード、アクション、ストラテジーゲーム)の評価数と総合順位の推移
評価数と総合順位の推移
(評価数)
80
-
-
-
-
70
-
-
-
-
60
評価数(棒グラフ)、総合順位(折れ線グラフ)の推移
70
70
71
71
73
73
75
75
76
76
76
76
78
78
9/12
9/13
9/14
9/15
9/16
9/17
9/18
(順位)
300
-
-
-
-
450
-
-
-
-
600
公式ストア
IRON GUARD: Salvation(シューティング、アーケード、アクション、ストラテジーゲーム)の評価とレビュー
Improved. Great! I loved the first game, and now the second one comes with minor tweaks and improvements. The game offers 30 missions for an unbeatably low price. The visuals and sound are extremely good, and the gameplay is incredibly addictive. I've been playing for almost four hours now, and the battery is unfortunately dead. Unfortunately, the settings aren't optimized yet, and you can't adjust the language, rotation, or vignette. This was very annoying at first, as the snap and motion vignette are very annoying and constantly on. Please fix this urgently.Additionally, nothing is selectable from a distance, and you always have to get very close. It's also annoying that the menu stays open over a build platform, making it impossible to move it. To do so, you have to awkwardly click somewhere else. This can quickly become frustrating in critical situations.
Really enjoying it so far. Very well built tower defense game. You can see the developers being inspired by older RTS titles. I love how the progression goes, and the freedom of deciding what you can upgrade between missions. The art style and music is excellent, and most importantly, it doesn't feel buggy.One thing I would like is to have maybe badges that indicates which difficulty you've completed. Just to have a reason to complete them other than highscores.Edit: Oh also, I like how simple it is. Myself not being too good a tower defense games, this one doesn't feel overwhelming at all. Everything is introduced at a very good pacing.
Fun stuff. As a fan of the first version, this one is a welcome improvement. It brings lots of new and interesting things to the mix that help give it a new feel while still looking and feeling like the series did.My fave new thing is the added strategy in placing turrets in the best spots, you only have so many spots and so many turrets and some maps require a bit of thought to pass in this regard.I also love the bigger skill tree, the Heroes, and the wicked OP tower upgrades that become available. The new view options for zooming in or out are a nice touch. And the new environments are really nice too. They put a lot of bits and bobs around to make each map feel and look like it's a place and not just barren with a few bits.I'd reeeeally like to see a "are you sure" or something to stop you from accidentally selling turrets. And the icons in the popup upgrade menu are a bit hard to see contrast and size wise. I have had a few chugging moments when the screen got super full, but I have a feeling all of this is coming in a patch soon enough. If you like tower defense, this ticks the boxes. :DI have no idea how much time I have in the first Iron Guard, I found it via gamertagvr a few months back maybe and here I am playing the followup. Pow! :D
Honest 5 star game. Man I don't care what nobody says , this game is a great sequel to the first, keeps me engaged , continuous action, everything works right, looks good and is Amazing fun. Also I had ABSOLUTELY NO BUGS. The people saying they sell things by accident are casual , non technical and sometimes young gamers who simply always need friendlier mechanics . I got to level 9 and didn't sell anything by accident, maybe I'm more watchful who knows. Someone else wrote a long review about this game falling short, I honestly believe those are competitors of yours because this game is being kept, NEVER REFUNDING. THANKS FOR THIS AMAZING GAME 🎮🎯. FINALLY USING MY QUEST FOR LONGER THEN 20 MINUTES NOW LOLWISH IT HAD MULTIPLAYER, STILL 5 STARz tho⭐ ⭐⭐⭐⭐
Great game, couple of glitches. Love the new game, and the extra elements of the on-field gameplay. As already mentioned, the 'mistakenly sell' turrets issue is annoying but has already been acknowledged by the developers for a fix. Level 10 (crab/spider boss) - I've had a couple of instances where the wave finishes, but no button appears to activate the next wave, so essentially you're stuck and the level has to be manually restarted. Also, on that same level, the boss shield stays on permanently, despite the generator being destroyed meaning that the boss cannot be beaten. Again, had to restart a couple of times to avoid this glitch. So, whilst not perfect, overall still a great game.
Disappointing after such a long wait. How have they made what was a great game into this. A good point is the ability to place the turret platforms where you want them is great - however the ease at which you can accidentally sell the tower just by accidentally firing at a turret during the heat of battle is ridiculous. A few times during game play I was shooting and tracking invaders from a distance, hit the bottom of a tower a couple of times and bang it's sold!! Just when you need it most! This to me is a massive flaw in game play and ruins the flow of the game. You should not be able to 'sell' a tower by accident. Apart from the above I think serious flaw everything else is brilliant no too different from the first game. L ovely scenery nice upgraded drone. Playing on medium setting it is challenging.
Needs a few Improvements. The Accidental Selling of Turrets during Gameplay needs fixing.Also the current 100-150 Zoom range needs adjusting and viewing angles ASAP because the constant looking down whilst playing has caused an AWFUL Pain in my Neck (I have a decent weight balanced Bobo Headstrap) I can Imagine the Ergonomics being far worse for those users that are using the front heavy standard Quest Head Strap.
Could easily be a 5 but... If not for two design flaws, this would be an easy 5. Will update to 5 star if they're addressed. 1. It's maddening that if a turret gets in the way while shooting at enemies and you pull the trigger twice, you sell your turret. 2. When you back into the boundary, the screen turns black and a message appears telling you to move. One totally loses situational awareness.
Could easily be a 5 but... I loved the first game and even had a few top ten scores. If not for two design flaws, this would be an easy 5.1. As another rating mentioned. It's maddening that while shooting at enemies and a turret gets in the way, and you happen to pull the trigger twice, you sell your turret. 2. When you back into the boundary the screen turns black and a message appears telling you to move. How about just not being able to move back any further? The black screen is disorienting and you lose track of the battle. Happy to update to a five if/when these are fixed.