「We Are One」は、頭を使わなければクリアできないVRパズルシューターに、忘れられなくなるようなひねりを加えたゲームだ。自分のアクションを記録してクローン化し、タイムループを作り、悪の産業主義に立ち向かえ。母なる自然を守るために、クローンに武器を渡し、攻撃を回避し、完ぺきな地の利を活かそう。丹念に作り込まれたキャンペーンを構成する50のレベルをクリアしたら、レベルクリエイターを駆使して無限のチャレンジに挑むことも可能!
自分自身でレベルを作れ キャンペーンをクリアして、リーダーボードの上位に入ったから、もっと遊べるコンテンツが欲しい? そんなあたなのために「We Are One」にレベルクリエイターモードが追加されました! あなただけのチャレンジを作り、オンラインでみんなと共有しよう。ユーザーが作成したチャレンジはこれからどんどん増えていきます。レベルクリエイターアップデートが実装された「We Are One」の可能性は無限大。
水彩画風のゴージャスな世界 産業ロボットの軍団が自然の平穏を脅かさんとしている。この水彩画風の世界をあなたが守らなければ、生命に満ち溢れた豊穣の森は不毛な荒野と化してしまうだろう。他のゲームでは見られないような「We Are One」の世界を、その手で必ず守れ!
Absolutely Addictive. Incredible experience from start to finish. The thrill of chasing a faster and faster time on the leaderboards is unmatched by any other VR game I've played.
My only wish is for a lefty mode that swaps the starting positions of the guns and bullets since most of them were placed to be more accessible to right handed players. It's honestly not even a big deal bit I'm addicted to shaving off as many milliseconds as I can and having to fumble those around makes a difference.
Amazing puzzler! 🤩. Very good first person puzzle game. Beating most of the levels isn't that hard, once you grasp the time-loop mechanics, however, if you want to improve your time and rise up in the leaderboard - that's where the real challenge begins. I've thoroughly enjoyed every aspect of this fantastic game! Highly recommended.
P.S. Game has 62 story levels, it took me about 5 hours to finish game (including the time to improve time in most of the levels).
Add New (Clones). Clone pather, is a plant clone that you can give your clone limited path's that can walk too limited placed path's with thumbstick controler to move once you give the clone a couple area to walk or path's to walk and you can also add a plant knife for this game it would be cool but pretty good game not gonna lie, and add hollow clone the gray plant clone version where does bad actions and the green plant clone has to help the hollow plant wich is an gray plant if you know what i mean.
This is a amazing puzzle game. Tldr: if you like puzzles games, BUY THE GAME NOW. IT'S WORTH EVERY CENT
Now onto why you should buy it This game is so creative. I love how the game uses the work with your clones mechanic.
It starts simple. Just shoot the enemies, maybe use a clone to kill another one. Then you have 1 gun to kill multiple enemies with, so you have to pass the gun to yourself. Then you have to have your clone kill aim at an enemy without a gun because you need to give them your own gun. Then it becomes this whole thing of pre-planning what every clone is going to do so that you can kill the enemies
This game also has some interesting and unique gimmicks. Here's a few of my favorites and why: Clones that have the same movements as you. It forces you to think about how do I manipulate myself if another me has the same movements. The Withered sprouts (Developer stand in's) that always does the same movements. They force you to manipulate something outside of your control. The ability to create your own clones forcing you to REALLY think ahead
The level design is also really good. Here's some of my favorites. One level I had to have my clones start a factory line so that the other me's could shoot the enemies. I was the supplier, manufacturer, and customer all in the same level. One level that stumped me for like 30 minutes, where I had to kill a past version of me to prevent another me from spawning in another place A level where you had to shoot yourself holding a shield so you could ricochet the bullet and kill an enemy A level where I had to kill the developer so they would stop wasting ammo. A level where I had to pass 1 gun between 4 me's that all shared the mave movements. A level where you have to shoot some walls to get a gun, so you can shoot yourself, so that you don't shoot the wall in the first place.
I could go on but I think it's better if you experience the levels yourself, and I think I've spoiled enough.
1 Minor issue I have with the game is that the bounce bark(shield)is super difficult to reflect things with. I would appreciate it if the developers made it a bit easier to tell where the projectile would go after bouncing. Otherwise it's an Amazing game