Midfield. I got the title because of the many positive reviews and the comparisons to Moss, but this game doesn't come close to the two Moss parts. The genre is very similar and I like the combination of hack & slay and the attacks and abilities of the alchemist, but the game is very dreary and jerks so violently in places that you often lose control of the moth. It has also happened to me in three places in the game that I crash, survive, but can't find my way out. Unfortunately, even on my Quest 3 it doesn't look good and pixels and edge flickering spoil the gaming experience. Nice game, but I would put it more in the moderate midfield.
Broken Game After 12+ Hours of Play. I love this game, but after 12+ hours of gameplay it's completely broken, black screen whenever I load my save, the only other option is to start a new game and there's no way I'm doing that, I had all the upgrades and was in what looked like the final area, I've reported the problem with Meta and emailed PWF, left a comment on their Facebook and Twitter, if this can't be fixed, I want a refund, regardless of the amount of time I've had it or played it! I'm so upset, I honestly feel like crying!
5⭐️ not at this point 4⭐️ if the problem is fixed 3⭐️ if refunded and both Meta and PWF contact me 2⭐️ if refunded, but only contacted by 1 party
One of the best games on quest !!! This game reminds me of hollow knight but in VR. Is there going to be a quest 3 update? I will support any future game on the same style
Good idea, questionable execution. I really wanted to like this game. The story and characters give a sense that the team who made it had passion, but the actual game design has a slew of serious flaws, some of which had me quit out several times. * Visual feedback for Sola's combat is lackluster. Enemies do not give enough feedback when hit so it's easy to wonder if you're swinging out of range or actually hitting. There's not much in the way of appreciable hitsparks, there's no hit-stop whatsoever as far as I can tell, flinch animations can be difficult to discern from dying animations, the enemies themselves don't have a strongly visible flash or anything when hit. Sometimes the health 'dial' around the enemy will also clip through the floor so you're left uncertain if they're flinching or dying until they get back up/dissolve. * Checkpointing is awful at several parts of the game. There's quite a few that are a decent walk away from something that can kill you, so you're forced to trudge back to the actually dangerous bit, wasting a bunch of time. One particularly bad checkpoint for me though was in idol up: I quit out because I was low on battery and when I returned the checkpoint was ABOVE a monster that blocks access to alchemic resources and you obviously start with none so I had to go back down to kill the mob and any that spawned before climbing back up to the checkpoint to continue from where I left off. * Randomly dying is a big problem. I've lost count of how many times I've done the jump attack and instead of slamming into the ground I've fallen through the map and died (the most recent memory of it was right in the middle of the raft to the idol up level). There's also a fairly inconsistent fall distance that will kill you in mid-air if you go down too much, even though sola can glide. * 'Platforming' can be inconsistent. One bounce I had to deal with in Idol up wasn't high enough the first 3 times but was fine the 4th attempt. What did I do different? nothing as far as I can tell :/
Well.. Wow! Am roughly half way through the game and I'm having a blast only bad part is when my oculus dies and I have to wait for it to charge again so I can play more. Super fun combat and throwing mixtures at enemies and the hack and slash play really keeps me engaged. Boss battles are really cool and challenging. All in all I'm having a great time with this.