A Timeless Adventure Reborn in Breathtaking VR! The granddaddy of adventure games blasts into the future, completely reimagined for the mind-blowing power of the Quest 3. Buckle up, explorers. You're about to experience history like never before!
Where Gaming Legends Collide: Leading the charge is the legendary Roberta Williams, the visionary who literally invented graphic adventures, starting with Mystery House, then continuing with games like King's Quest and Phantasmagoria. Colossal Cave isn't just a remake. It's a love letter to the genre, crafted with the most cutting-edge tech refined into the ultimate adventure.
Beyond Nostalgia: A Feast for Your Senses! Colossal Cave holds a special place in gaming history, but this ain't your grandpappy's text-based adventure. Sprawling caverns that feel real enough to touch, glistening with an otherworldly beauty thanks to Quest 3's jaw-dropping graphics. Towering stalactites dripping with virtual condensation. The soft glow of your ever-dimming lamp illuminating a narrow crevice. Pure immersion unlike anything!
Respect the Past, Embrace the Future: This isn't some soulless reboot. Colossal Cave 3D lovingly retains the heart of the original. Dust off your old maps – they still work! It's the perfect blend of classic charm and bleeding-edge tech.
Ready to Rewrite History? Grab your lamp, adventurers! A breathtaking fusion of challenge, nostalgia, and pure, unadulterated fun awaits! An experience you won't want to miss!
Almost There... But Not Quite. AN ABSOLUTELY FANTASTIC IDEA — frustratingly marred by a "willfully poor grasp" of what people in 2023 have come to expect from VR experiences in terms of even BASIC intuitive UI standards and graphical polish. Please Patch This Game ASAP With The Following Fixes:
• A HEAD-BASED movement direction toggle (biggest frustration hands down).
• Voiceover lines should repeat as SILENT TEXT CAPTIONS… instead of annoyingly repeating the same files over-and-over again.
• Add a THIRD control profile that does away with the grip + trigger combo entirely.
• Allow us grab/activate things 'DIRECTLY'… using grip button only...
• Stop forcing us to use the clunky classic inventory menu as our SOLE means of being able to 'do things' in a world we are ALREADY PHYSICALLY IN. Instead, ‘hybridize’ the menu concept: Use the menu exactly the way it is currently… but also let us use ‘grip button’ to EASILY PULL ITEMS OFF THE INVENTORY MENU ALTOGETHER. That way, we can examine items up close as actual objects in our hands. From there, it’s ‘point at the ground with an item in-hand’ and release to drop it… or aim at applicable situations, with an item in-hand, and release to use the items directly. In other words, give us a choice between using the classic point-and-click adventure game menu system, AND the pre-established intuitiveness levels we are accustomed to seeing in 2023 VR.
• Eyeball and Hand Icons should turn off COMPLETELY when not on an interactive surface. Or at LEAST color tint the icons/affect their opacity to signify I’m about to repeat a voice file by clicking.
• Add AUTO-SAVES.
• Let us customize the 'end look' of the visuals match the way this stuff looked in OUR Mind's Eye (and “Hide The Jank” of the glaringly dated 3D game assets) with stackable post effects. 2 ALT Color/Sat profiles (colorful & muted). B&W Mode. Selective Color Mode. 2-bit Posterized Color. Toon/Comic Shaders. A Retro-Pixelized Mode, Etc. All common tricks to dress up Quest 2 visuals.