Strange adventure, not for kids. Mare takes you on an adventure to get from point A to point B in a barren and seemingly broken world (war-time / post war / apocalyptic). There are occasionally some challenges to determining and following the path, but by and large you must just follow a prescribed path.
Parents beware: In my opinion this adventure should be rated Adults Only, as your way of getting around is by electrocuting everything in site. On several occasions you are required to electrocute a young girl, other creatures or strange beings (on other occasions it brings the girl back to life), and you cannot proceed unless you choose to make these decisions. These are not choices a child should be confronted with.
I almost stopped pursuing this adventure as I found this aspect horrible, but decided to put my feelings aside to see it to conclusion. Perhaps the game creator’s objective is to leave you with a sense of despair (?)
The game mechanics are good and the scenery intriguing, but otherwise there is little point to it other than getting through by following the prescribed path and collecting things on the way.
Haunting and unforgettable. This game is like being inside a poem. It takes you on a moody, enigmatic journey that touches on themes of innocence, evil, awe, terror, whimsy, and loss.
I finished it months ago, and it still haunts me. Unforgettable.
Boring and awful graphics. Warning: Spoiler alert (but also reasons not to buy!)
So I'm probably spoiled now that I played Moss I and II... the graphics and the music were so incredible. But this game sounded interesting and was on sale, so I decided to try it. Uhhg... I am seriously gonna try to get my money back.
First, the graphics are really quite awful. Every turn requires a black out and screen reload... so it's not a true VR world, it's just multiple 3D scenes you can switch between. And the whole game is point and click to move this bird from one spot to another. (Note: You are not the bird, you control the bird. I thought this might give me a sense of flying. Nope. You're just high up most of the time.)
And then the story line seems really umm... twisted. You find a young girl - what, 8? 10? And she's CHAINED to a container. Who chains a little girl in a box???? You have to electrocute her to free her. What??? And everything is about electricity in a war destroyed maze city. The city makes absolutely no sense (like even before it was destroyed by bombshells). But as soon as you free the girl, you just point and click to difference places and then sit there... and sit there... while she goes through the maze and catches up to you and opens a door to give you a new place to fly to, so you can sit and wait for her to catch up again. THATS LIKE-- the whole game!! Trying to get her to follow you (or you follow her) so you can find new "electrical" points you can fly to. Oh, and then she kinda "dies"... and you pretty much have to let her just to get through a door... and becomes like a ghost. Which is very sick and twisted of a game to do. Again, she's this cute little girl. Doesn't speak English or anything... but she is the ONLY real color of the whole game. (I'm pretty sure the rest of the game has less than 10 colors all in washed out yellows and grays.) And then cuz it's a weird game, she comes back. But it's still just point, click, fly, and wait. And your trigger buttons are the only thing that do anything... all other buttons open the menu. Pretty sure this was created by beginner VR designers and coders. Oh, and music? Nothing but a surreal, probably computer generated, background "ambiance". Not real music or anything that adds to the game play.
I'm sorry. I was not only extremely bored, but those drawn to the game might be because of the bird, which means possible nature lovers and there's little to no nature in this, save for some horses you have to throw lightening at to get them to move, or maybe VR lovers, and it's not a true VR environment, or people who like puzzles, and these are fairly mundane and stupid, and all those types of people will be extremely disappointed if they're looking for a beautiful game, with interesting game play.
Don't waste your money. If you love nature, or beauty, music, or really interesting puzzles and story lines that promote good (not show and promote serious messed up evil to a little kids)... go buy Moss instead.
Or at least if you enjoyed Moss, you WONT likely enjoy this!
Chill, but pointless. I don't hate it, but don't see the point of it either. It seems to be a story mode experience (very few real choices). However, the story doesn't really make any sense. So if you aren't playing it for the game play, and you aren't playing it for the story, then why?
The art is beautiful and it has a very serene vibe to it. So I guess if you're not a gamer, just want something to do, and don't need a story with closure, this might be for you. Maybe my elderly mother would like it.
A Truly Sublime Experience. Yes, the graphic style and environmental artistry are among this game's top selling features, not to mention the audio design, but what this game really achieves is a high level of sublime experience. While in the world of Mare, I forgot I was wearing a headset and just loved "being there" - things far below and soaring up above, gorgeous landscapes in the distance. The fact that advancing through the world is a matter of fairly simple puzzles and waypoint navigation only helps one maintain a contemplative state and enjoyment of the atmosphere. There are moments of heightened adrenaline, but they are not the main driver of this mindful experience. While a strong sense of satisfaction accompanies each advancement to the next level, I must say there is also a sense of wanting to remain in the previous level and continue to take in the rich environment. If you liked the early graphic adventure "Myst" and the more recent "Journey," or if you want to lift yourself, if but for little while, out of the day-to-day, I highly recommend the Mare experience. After downloading, don your headset, chill and give yourself over to the incredible sense of the sublime that this game so effectively generates.
breathtakingly beautiful, otherworldly. I’m about 35 minutes in, in chapter 2. The game doesn’t have boring tutorials. It lets you figure everything out by yourself, which was satisfying and not too difficult (so far). Controls are very intuitive. No motion sickness. The scenery is amazingly beautiful in an artistic way. The sounds and music are also wonderful. The little girl is very cute. I have not gotten tired of her yet.
I’m currently a little stuck, a little lost, because many areas of the map look similar, and there was a cat I couldn’t get.
Mare review. I think it took me over a year to finally play this game, but I am very happy I did. Mare is set in a mostly sterile, but fantastic environment populated primarily by mechanical contraptions and a maze-like complex of buildings that look like they were created by an AI and not by or for actual humans. I played the game twice, the first time missing most of the ghost-like cats that hold silent vigil on ledges, since I didn't realize you could collect them until close to the end. The second time through was far more enjoyable, since I didn't have the apprehension of failing a level or making the girl fall off a ledge to her death or something. I also understood how to direct the girl's movement better, which made solving the puzzles to collect the cats easier. The slow pace of the game allows you time to just enjoy being in this world, and is almost a meditative experience. I believe the girl talks constantly so that you know where she is all the time, and so that you know when she is "herself", but I got pretty annoyed and wished I could just turn her voice off sometimes.
The "true" end of the game was interesting. The ending isn't just given to you. You have to search for it, and once you find it, there are still many questions not answered. But this is one of the joys of this game. Why was the girl chained up and transported to this desolate place? Why was the bird chained up, and who released it and why? Was the bird actually trying to help the girl, or using her as a sacrifice to accomplish its goal? Did the AI who maybe created the whole world make a mechanical simulation of a real bird who had a real friendship with the girl? Did the AI attempt to absorb the girl, too? It's a game that makes you ponder different possibilities.
Facinating but WTH is it about???. There is much to enjoy in the visuals of this game but most of the time I didn't have a clue what I was doing, what was going on, or what it was about. There also was some kind of side-game of collecting "objects" that was equally confusing and seemingly pointless. BTW, some of these objects were nearly, or actually, impossible to get to. And, a warning, some things were very disturbing I wouldn't recommend this for kids.
投稿者:Nobody
★1
※このレビューは翻訳表示しています。
pretty but pretty terrible. 退屈とはこのゲームのことを言うのではない。このゲーム、退屈としか言いようがない。このゲームが5ドルだったら、素敵なグラフィックのチルなゲームとして気に入るかもしれない。2%のストーリーは、続けるには十分な説得力がない。確かに戦略性はあるが、興味を持たせるほどの戦略性はない。それと、2~4時間程度のゲームに過ぎない。確かに見た目は良いが、お金を貯めて他の人がプレイしているYouTubeの動画を見てください。これと同じくらい楽しいと思う。
投稿者:Koldfish
pretty but pretty terrible. BORED does not begin to describe this game. I stood there clicking one button after the next waiting for something exciting or the storyline to pick up but alas it was uneventful. If this game was $5 maybe I’d like it for a chill game with nice graphics. The 2% storyline you receive isn’t compelling enough to keep going. Yes, there is strategy, but not enough strategy that keeps you interested. That, and it’s only about a 2-4 hr game. Yes, it looks nice, but save money and watch a YouTube video of someone else playing. That’ll be just as fun as this.