Soar through the ruins of a fallen civilization and discover the secrets of the ancient world. Windlands has been developed primarily for Virtual Reality headsets, but is also a great experience for those without headsets.
It appeals to those who want to explore the breathtaking vistas at a relaxing pace, while the challenging routes attract gamers who like to master the skill of soaring through the towering environments at top speed.
Gameplay Features
* Designed and built for Virtual Reality First. * Grappling Hooks Focused Movement. * Variety of expansive levels that reward exploration. * Multiple routes provide a range of optional challenges. * Optional Skill based Speed Runs and Time Trials with Leaderboards. * Goal Driven Gameplay with Easy (Hook Anything), Normal and Hard Modes.
This is my favorite VR game of all time. I have completed it several times and keep coming back for more. One of the best VR experiences out there.
投稿者:motoracer10975
★5
what VR is all about. When you look down and feel butterflies and have clammy hands...this is proof of how much this game effectively tricks your brain. you feel you are totally..IN..this games almost spiritual looking backdrop. the music..the heights..the beauty. its very calming. the view is beyond beautiful...sometimes I dont even play...I just sort of take in the beautiful sights...the sand on the wind blowing in waves in the distance...the little alcoves around the trees...if you pick up one VR game...and/or one to impress friends you have try VR...this is it.
投稿者:tonyfromsyracuse
★2
A good idea poorly executed. The game offers so much and provides so little. Let's start with the controls. When starting the game you are given the option to have a retracting grappling hook or a fixed length one. These are drasticly different options and dramatically change the way you play. You can only ever have one, and can not switch them. It would be amazing (and fix much of the games problems) if you could switch between them mid flight. Swing across a chasm then flip to retractable mode to hang tight to a nearby ledge, planning your next move. instead the gameplay amounts to trial and error as you figure out the way the devs moved around in their poorly planned levels. The levels are another major issue. This may come primarily from a lack of beta testing, but the maps go between having no bushes (the only thing you can grapple) to having more foilage than could ever be useful. The placements feel random, yes there is a general path from point A to B, but nothing laid out enough to plan more than two swings ahead. Consider the hub world. A perfect place for players to hone their skills. Make a set of paths and elements that players can practice on and use to move from gate to gate. Anything but the current version, a minute long walk down a blank bridge, with hints of fun grappling but none actually present. Controls are very floaty and leaves the character feeling weightless. This might be desirable in a movement based game, but it means that even walking up a slight incline may be enough for your characters momentum to carry you off a cliff. Combined with jumping sending you flying sideways seemingly at random, landing on an object takes more luck than skill. Despite the problems with the game, I found myself enjoying it in parts. VR is still a developing medium and while this game failed in some ways it's core mechanic was still enough to hold my attention. I have yet to try the sequel but probably will soon, after a look over gameplay to see what was fixed.
投稿者:sigma476
★4
Great game! this game is amazing its so much fun swinging around from place to place. however the game is a bit short there are challenges that are fun to play wich kinda makes up for it. my one problem with this game is that they need to release it for the quest! its fun but its super annoying when the wire is in the way i mean yeah there's artificial turning but after a while it gets annoying so really i would give it 5 stars if it was released on the quest.
投稿者:masooony
★4
A short but sweet game, it's a bit rocky at the begining but once you get ahold of the mechanics it feels incredible to fly around
A classic, underrated, MASTERPIECE. I go out of my way to recommend this game to everyone I know who has a headset. The swinging and jumping mechanics are flawless, the story is an amazing undertone to the gameplay, and the visual style is just beautiful. Anyone who has a taste for thrills, this game is a MUST PLAY! Will 100% buy the sequel and force my friends to play it with me.
can i plz get a refund?. i meant to buy the 2nd game but accidentally bought this. this isn't a bad game but i wanna play the second one. so can i plz.
Revisited it in 2021. Absolute Gem. Level design is extraordinary, the sheer magnituted of the open spaces is remarkable and the FEAR of falling... fantastic. Well well thought out. Recommended!
Good investment! 5 stars = 4 stars with the best graphics 4 stars = definitely a realy good investment, will spent a lot of time with it 3 stars = works perfectly, would probably even give some money for it 2 stars =good enough to keep it installed and open it from time to time, wouldn't buy it (again) 1 star = wouldn't buy or install it again but did try / didn't work properly
Awesome feeling of wind and movement. I got my rift in 2016 but played this through again recently in 2019 and love this game. The feeling of wind and movement as you swing from hold to hold is awesome, and being immersed in such a strange beautiful world really makes the most of VR. Even the sweaty palms I get from a fear of falling adds to it all. Thank you for making this and adding VR support.
Impressive. I've had my Rift for a year and now I have the S. I had seen this game prior, but overlooked it till it went on sale. What a blast! It feels open world and so you can go about scaling the various plateus as you see fit. Sometimes it leaves you in a predicament, but that's part of the fun. I caught myself feeling like I was going to fall a few times! :) I do think if you are one that's best with comfort VR, this is one to pass by, but if you love a good rush, I really recommend it.
Please, I want my money back. I have been playing for a couple of days and I cannot feel more dissapointed. I cannot understand how this game has such a high score. I have mainly two complains that has made me impossible to like this game. 1. The controls has been simply port from a FPS into VR without considering the motion sickness. You are gonna get really sick playing it for first time. And that is not my problem. The real problem is the learning curve. The learning curve in this game is near to zero. You starts with a relative simple stage, to jump into the real stages. Which are really bad designed, the path you have to follow is just non there. You end up climbing more than swinging around like they show in the trailer. Till a point where I dont know if we are playing the same game. 2. Stage design is bad, it is not easy to see where to go. You will end up going nowhere and feeling you are in some sort of Demo or sand box with non-narrative driving essence.