Play with physics. Create and save dynamic scenes using an array of tools. Witness complex physical interactions and emergent behavior.
PARTICULATE simulates millions of tiny particles using the massive parallel processing power of VR-capable graphics cards (like yours!). Built using a new and fully-custom engine for high performance, PARTICULATE is a physics sandbox but also a fully-fledged creative tool.
Cool for what it is, but what is it?. Pretty neato and trippy, but ... not sure I "get it". I was hoping to be able to export this in some form or other, but it does not seem to do that. For instance, I cannot use the results in any other digital art form. Is it just a way to kill time?
Being able to export as visualisations, or 3D particle clouds/models, etc. would make it useful.
Further, I can't seem to find a mode to turn off (make invisible) ALL objects that are not particles. This spoils the fun.
Great trippy fun... This is an excellent visualizer. Once you figure out how to make things work, sky's the limit. You can have colors flying in all around you. Really depends on what you're looking for. Run your favorite playlist and have it sync to your music. It's a very good way to chill and let your medicinals do their magic, lol.
Great Music Visualizer. I've tried other physics/partical simulator but this is one of the best. The UI is very simple and clean, yet does not lack in features. The tutorial is short because it's so easy to use, yet you can place objects that will playback your recorded motion so the experiments are endless.
I stumbled upon this simulator in search of a music visualizer, which I was not expecting much since it's not sold as such. But using the "Audio Reactivity" feature, you can use music players such as iTunes, to influence the animation speed. Turns out it's so much more stunning and mesmerizing than most dedicated VR visualization apps, at least in my opinion; granted that's a matter of taste. If you just want to chill with music and not mess with mind-bending physics, no sweat, just load presets and you don't have to think or do anything.
Whether you're looking for a physics simulator or just chilling with lovely music, or looking to explore your artistic side despite completely lacking such abilities like me, you'll be amazed what wonder PARTICULATE can do for you! One of my best purchases on the Oculus Store.
Speechless. This is one of the most fascinating VR experiences I've seen yet... Beautiful. Its incredible how mesmerizing this app is. Wonderful work to any and all involved in making this one happen.
圧倒的に最適化された、魅惑的な映像です。 これが実際にVRでどのように見えるか、私の3Dビデオをご覧ください。 https://youtu.be/puX9yk280d0 YouTubeVRで「OPEN PC Reviews」を検索し、チャンネルアイコン（日食のアイコン）を選択し、「PLAYLISTS」を選択して「3D VIDEOS」プレイリストにあるのを見つけてください。非常に楽しく、魅惑的です。
OUTSTANDINGLY OPTIMIZED and ENCHANTING. Check out what this actually looks like in VR, watch my 3D video of it here: https://youtu.be/puX9yk280d0 In YouTubeVR search "OPEN PC Reviews" then select the channel icon (it's of an eclipse), then select PLAYLISTS and on the "3D VIDEOS" playlist you will find it there! It's extremely fun and mesmerizing!
Love it and can't do enough with it. I really wanted to love this app, and to be fair have made a pretty particle scene or two, but a couple things keep it from being a tool for development.
I'm creating a VR game and wanted to use this app to add interactive elements with dynamic particle systems that also implement audio-visualization. Perfect! Except.. -the save files are basically animation frame data and tolerances, without being anything that Unity can recognize or import to any benefit. I reached out the dev and it seemed like an area of interest, but this desperatly needs to support development. Nice guy, and thank you for responding. -When I had something I was satisfied with, there was no way to add anything else to the scene because the gravity would pull from other parts of the scene regardless of how far away I got them. A layer system or lock and import to other scenes would be great. -A screen record option or even an in-game camera mode would be cool. -Some way to turn the anchors and tools off during play for clean video capture and creation. It could be great BG masks for music videos especially with the audio integration, but seeing the tools or boxes ruins the immersion. Other thing that comes to mind is a limited color choice for emitters, and the white has a slight green tinge to it.
I'd love to see this app developed into something that works as a creative tool, over a somewhat frustrating to position experimentation of particle physics with zero gravity. I'd be happy to give it 5 stars when it does.
Really engaging/pleasing - recommended! When it comes to VR 'particle physics sandboxes', I'd tried Chroma Lab, but couldn't get into it. Particulate, right from the get go, has a really comfy and engaging tutorial. And it feels GREAT. The UI is very well designed and feels easy to use in VR, and the tutorial immediately draws out creativity from the user, teaching them to create exciting particle streams all around them.
It might seem strange to get excited about a "particle physics sandbox". It's neither what we'd traditionally think of when we think of a 'game', nor is it what most would think of when we think 'art' or 'creative tool'. But through Particulate I've learned that this 'particle physics sandbox' concept is a unique and beautiful experience. It's its own genre of creative tools, accessible to anyone who enjoys 'playing with things', with its own kinds of expressive and experiential possibilities.
The tools themselves are really cool! It can really feel nice creating interesting 'particle art' or set-pieces and being among it (you're in VR, remember!). There's a variety of interesting tools to manipulate the particles, as well as a recording system to record movements with your tools so you can set up some interesting dynamic scenes.
There's definitely ways it can be improved upon. The 4 stars (instead of 5) is probably because I'm a very critical reviewer when it comes to creative apps xD I'm always thinking about features that could be improved or added! But what's here already is great, engaging, and easily recommendable.
The priorities of my personal hopes are for the music visualization aspect (yes that's in it too!) to be improved. Right now it's kind of a subdued effect in my experience.
Fails at launch with Pimax. Getting ovr_CommitTextureSwapChain error when starting game and it shuts down. Could possibly have to do with that I'm using a Pimax 5K + and launching from Pitool. I'm not one of those who give 1 star because of a technical issue. I'm sure from what I've read that the game is amazing when it runs Ok.