Not as seemed to be. When you normally see a 3rd person view on a game trailer, you expect it to be first person, and that was just cinematic footage, no where does it say in the description it's third person, vr is meant to replicate reality with things you can't normally do, so it should at least have an OPTION to switch to first person, I didn't immediately refund this because I didn't want to seem like I was just refunding all my games, I HEAVILY regret that, I really wish I had my money back in order to buy another game that I really do want, and know is good, waste of your money, don't buy it, I wish I could just go back in time & stop myself from buying it
Masterfully designed platformer. A nice oldschool puzzle platformer with modern sensibilities, featuring a very elegant design, both in terms of appearance as well as in gameplay. This elegance also shows in how nuanced the difficulty is. Falling into pits can be very frustrating but here it doesn't deplete your lives and might even work to your advantage.
The challenge provided by the enemies is neither too easy nor too hard (referring to the default difficulty setting), but the system is unforgiving so you will have to repeat battles until you can execute your strategies flawlessly. You don't always have to defeat all enemies to progress so sneaking past them is sometimes the better option.
The two weapons you obtain differ in range and effect, the latter being color coded in the same way as as the enemy attacks. Controls are simple and on point. The tutorial companion bot is unintrusive and keeps giving you hints and cues for new techniques at a good pace. It also shows your health, weapon charge and live count. Your weapons are also tools for solving puzzles, which are clever and varied, giving you a good sense of accomplishment, as do the battles. Boss fights are real road blocks and as deep as the full levels.
If you like traditional 3rd person games, this game is highly recommended. It does a great job bringing this type of game into VR.
10/10. Brilliant 3D platformer, fatastic artistic design. Game is challenging, controlls are good & has good selection of options. Devs responded quickly to an issue i had & fixed it.
Very charming. I enjoyed this a lot. It's short. I'd say about 2-3 hours. Try on hardest difficulty it will give you a run for your money that's for sure. Kinda reminds me of hyper light drifter a little bit. Not exactly but it gave me the same vibe.
Not sure if 10 bucks is fully worth it for all people. I got it on sale. Definitely worth the sale price. More like this please :) Nice job, devs!
Monument Valley + Hyper Light Drifter. with a generous dose of neck pain. Owo
Not to say that I don't like this game, far from it, it's a very unique take on a puzzle/action platformer, but the execution here has left a lot to be desired in the comfort category. They chose a stationary god-mode camera for a game all about time-sensitive fighting and extreme height platforming, and that causes some issues. The levels often stretch far outside the field of view of the player, and unlike in games like Kronos or Moss, where the levels are designed at a scale that makes it easy to see details and focus on enemies in the near field, this game scales the world to be so small that even the player character is the size of basically an ant. This works for the art style, which is rather low poly and blockish, but doesn't work for the gameplay, which requires you to be as close to the player character at all times to be able to accurately time your moves.
The issue this causes is that a game that, if played on a flat screen, would have a scrolling camera becomes a game where you have to be the scrolling camera. Not a good thing for a game that's a platformer, the game genre known for letting the player rest their head while playing. Instead, this game expects you to be moving with the player character, despite the miniscule size. I honestly think an alternate camera mode where you were zoomed much farther in and the camera was instead a drone that followed the player close behind at almost the same scale would have made for a more comfortable experience. (Think how Adventure Time VR did their camera, a floating balloon camera that followed behind the player characters) Sure, KIN would have to impliment a snap turning system instead of a single joystick movement scheme, but as it stands this game doesn't use the right joystick at all, and I think it could be utilized quite well.
That said, I think this is quite the solid game, strictly gameplay wise. I hope it receives more love in the future, it deserves it.
投稿者:InfernoDigital
★4
※このレビューは翻訳表示しています。
Oculus Touchの修正。 没入感を高めるためにタッチを修正してください。
投稿者:infainf
oculus touch fix. please fix the touch for more immersion.. great game
The "Touch Controller lie". Support of the Touch Controller are not work. The only button of the Touch Controller that do his job is the "Oculus" Button on the right one.
worth playing a little. A bit confusing to figure out what to do but a unique experience worth trying out if you like being surprised....over...and over.
I really enjoyed this game. FNAF was an alrightish game so I was skeptic at first, but this one is completely different since it's in VR. This game honestly scares me even today (while knowing what to do and when), and it's always a pleasure to watch friends or family attempt when they visit. Great game when playing myself, even better when watching others try.
Love this game, and it deserves a proper. So I originally bought this game on the Oculus Go. I’ve wanted them to port it to Quest for years now, but sadly will never see it. This game is almost like a old school Zelda. Good combat and great art style. For people to give a bad review, based on their own flawed views, that clearly showed the game for what it is. It’s pretty much like IGN giving a review without hardly touching a game. This is a must have for old school gamers.