For the first time ever, sculpt smooth, polygonal, and cubey worlds and sculptures of any size. SculptrVR gives you almost unlimited space so your imagination is totally free!
SculptrVR makes it easy to create, explore, and share brilliant new worlds in virtual reality. Whether you turn yourself into a 2,000-foot-tall giant and build at a massive scale or zoom in and design the tiniest of details, SculptrVR’s intuitive tools let you make creations to match your imagination.
Join an online game with up to 16 players (cross platform!) to build massive monuments together or have a sculpt-off!
When you're happy with your creation (or maybe you just want to share what you have!) you can upload to the SculptrVR content gallery and let others see the incredible things you've made.
SculptrVR also allows you to export what you've built to a variety of formats including: OBJ, FBX, and GLTF!
Sculptrvr is ultimate app. This app is my hands down best app i have ever used. The multiplayer is awesome and i would highly recommend as a social and creative app. This is work of art, pun intended. I would give it 10stars even 100 if i could. Stop reading and go play it.
投稿者:topgunsi
★1
※このレビューは翻訳表示しています。
PC Link unplayable. 起動時のクラッシュのためプレイできない、プレイしたかったのに
投稿者:BIONICBB X
PC Link unplayable. unplayable thanks to launch crash, wanted to play
good game. this game is great if you want to know how to play it with quest 2 with the link you can only play single player if it alredy crashed restart.
A fun application for a good price. I'd strongly reccomend you try this app if you are looking for a sculpting application. It still lacks features that Oculus Medium has, but the fully functional multiplayer and fun tools make up for it. As time goes on, I suspect this app will surpass medium.
Creativity Unleashed! I LOVE THIS APP! Of course, it's a bit more than just a creativity app, isn't it? You could easily call it a game but it's more than that, too. The ability to walk around in the environment you just created mere seconds ago is wonderful, as well as gliding around and of course blowing chunks of it up with a rocket (my son's favorite part). I find it easier to create 3D models in this app on my Rift and Quest (THANK YOU FOR CROSS-BUY SUPPORT!) than literally any other 3D modeling or sculpting app I have ever used, and I've tried several. Just something about it makes me relaxed and more comfortable with going with the flow than other sculpting apps. The dedication to simple uncluttered menus is refreshing and they get out of your way quickly when you're working. The scaling in this app is amazing - zooming in and out by ridiculous amounts within seconds is awesome, and you can easily go from building the macro world to crafting microscopic details on the fly. The multiplayer is clearly still in early stages, yet as it is now I have had some of the best VR multiplayer experiences than any other VR program save maybe RecRoom. I would like to encourage the developer to continue work on multiplayer, and at least give an option for a private multiplayer room so that I could safely play together with my young son. Lastly, my favorite part: The OBJ file export option is great! I've been making silly figurines that make my son laugh in SculptrVR, exporting them as OBJ files, prepping the file in Meshmixer (a free program), and then 3D printing the models!!! We're literally going from an amorphous idea to real-world object that you can hold and touch and play with in less than 2 hours typically. It's highly addicting!
Thoughts. Nice little piece of software. Great for just starting out. Lacks some more advanced features but don't let that hold you back. Has great inflate/deflate tool. Which makes life easier.
As it is not enough .... they got not a single place where to reach developper team , which is unacceptable ... totally. 彼らのウェブサイトでは、私たちに与えるための単一のセクションやホットメールのアドレスではありません。
Fantastic start but ... It's a good start even if at my point of view , this app doesn't seem finished . For doing big scenes , it's fantastic even if when we don't touch polygons ... the average resolution is too low ... we see a lot of polygons so it sometimes forces us to edit some zones we would let unedited if the average base resolution would be a little higer ( but the concept is good idea ) . Even with shading and texture , it looks crunchy... at top details also. At least , to do maps for my Blender scenes , I find it seemed a good idea .
The major problem I have is to simply export my sculpt. None of the export setting seems to work correctly so , the app slows down long during long seconds and then crash ... I'm just unable to add hair or fur with Blender as an example because of that. At the minute my sculpt is big ( I have 32 gbs of RAM + NVME SSD for virtual mem ) , the export is impossible , it crashes without any message .
Why do all this scene if I can't export it as my first goal was to be able to export and ... why letting me sculpt something big if the app will fail exporting it ?
The app is in my exceptions in antivirus so it's visibly not the problem. Will have to troubleshoot . With Oculus Medium , I can sculpt very very well but not able to save ..... and with sculptrvr , I can save very well but not export at all. So .... ohhhhhlala. ..
As it is not enough .... they got not a single place where to reach developper team , which is unacceptable ... totally. On their Website , not a single section or hotmail adress to give to us .
So sad virtual reality has such good concepts .... but sometimes full of bugs.
For the finis toutch , I tried to be refunded but it was refused as I tried it more than 2 hours but , just to make you know testing a sculpting app is WAY MORE LONG than testing a simple game . Doing my first sculpt took this ... 2 hours ... to make me realize I was unable to export so it's an horrible thing.