Welcome to Mount Wingsuit, where the thrill of hurtling down a mountain side in immersive VR with fast-paced arcade style gameplay will keep you in the zone for hours at a time. Hone your skills to perfect one of the 40 line challenges, try your hand at a slalom course or an over / under challenge, unleash Survival Mode where only the most skilled and persistent makes it down alive, or simply go cruising for one of the many secrets scattered across the map - the choice is yours! You have eight wingsuits at your disposal, using an advanced aerodynamic model to give each suit its unique look and feel, and twenty drop points to unlock and explore. With 320 objectives spread across 650 square kilometers of mountains loosely based on the Rockies, all in an open world packed with unique features, this game leaves you with miles to go.
Mount Wingsuit(アクション、スポーツ、アーケード、シミュレーション)の評価数と総合順位の推移
Favorite VR game but takes time to learn. I absolutely love this game, but it does take a few hours to learn. After you get used to the controls, there's an enormous amount of content. There are 22 different drop zones with 16 objectives in each zone and a bunch of different suits with different speed, lift, and handling attributes. Choosing the right suit for each objective and figuring out the right line to take add complexity. Some notes for people starting out - 1. Reset your position (button Y on the Rift Touch, I think) when you start. I like to stand with my head slightly down before each run. If you bump the reset button the suit will fly horribly because the neutral position of off. 2. Be somewhat slow to pull up after starting a flight. As your speed builds, you'll have more lift. If you get the first two points right, that should prevent a lot of the novice crashes right from the start. 3. Pick the right suit for the objective! I love the suit that has 3 speed and something like 7 / 8 lift and handling for beginners. The 6/6/6 and 10/10/10 suits are my other go-to suits depending on the objective.
There are lots of other tips, but to conclude the review I'll say that I was very frustrated with the game initially, but after putting in hundreds of hours I still haven't come close to completing all of the objectives! It just takes time and patience to get past the initial few hours. Please don't be turned off by the comments about a bad controls! After a few hours the Oculus Touch controls are incredibly intuitive. When my friends and family play almost all of the difficulty with the controls was fixed by resetting the neutral position (see point 1 above).
My favorite game. This is my favorite and most played game after 2 years of VR. The learning curve is very difficult. You need to make sure you’re in the sweet spot of your sensors. The controls are excellent. There is no skill cap, there are always more extreme things to do.
The only negative is that now it’s not intense enough for me. There should be a speed adjustment. I want to go much much faster because it doesn’t feel realistic anymore.
great so far but room for improvement! I really hope the developers read this. I used to skydive, 208 jumps. I never flew a wingsuit but always wanted to. It was just too expensive for a good custom suit. I ended up playing a BASE jumping game on computer years ago and it was fun and reminds me a lot of this VR game. I was frustrated at first but eventually got the hang of the controls enough to have fun and now I love this VR game. However as a skydiver and having played that other pc BASE game I would ABSOLUTELY LOVE for a few things to be added to this game. One is seeing your arms move in game with the controller. The BIG ONE though is the parachute. In the BASE game you can fly the parachute and it responds just like real life skydiving and it was amazing. In this game there is no parachuting. You can deploy a parachute and that’s it. At this point the avatar just goes straight down to the ground and falls over. If they could get it like the BASE game where you actually FLY the parachute and land on your feet I would like this game twice as much and I'd be happy to pay again or pay more for that experience. PLEASE BUILD ON THIS GAME! You have a winner in need of improvement. Flying the parachute is half the fun and it would be nice to see you arms respond to the controllers. PLEASE! PLEASE MAKE THIS HAPPEN! Thank you!
This is really an annoying game. well to start off, when I jump and try to use the motion controls at times it doesn't even respond at all it just makes me free fall to a death (thanks for that) I did like the idea of the game, but it really needs A LOT of work before I'd besatisfied with My purchase...(not even 1 hour and I'm displeased) :/
A Great Game! Contrary to some of the reviews below, I think the controls are perfect. I have enjoyed many hours of play, gradually getting better, and figuring out how to achieve the highest score. I was able to fly with degree of control after a few attempts, and love the rush. It is like controlling the path of your own rollercoaster. However, the controls are somewhat intuitive, and many of my friends haven't been able to make them work...I am glad I have the skill!
Needs much more polish. As per the title, this game needs quite a lot more polish to be enjoyable. The controls in particular are not exactly good at the time of writing.
And for the developer: I understand how much work goes into making a game. I would strongly suggest you work on a couple of things before adding more features:
- Basically copy Rush's input system - moving your head is very uncomfortable - Remove or dramatically change the death messages. They currently are rather unprofessional. - Make it clear which direction is 'forwards', or (preferrably) base this off the head rotation. At present it seems that you can rotate your head, and you're then flying sideways.