"All you need is 20 seconds of insane courage and I promise you something great will come of it" - B. Mee
SkydiVeR is the first parachuting simulator specifically made for VR. Collect your parachuting equipment and board the majestic Lockheed C-130 Hercules aircraft.
Launch into the sky and literally fly in this graphically stunning 3D environment, driven by a high fidelity physics based system, and land on a cargo ship in the middle of the Pacific Ocean.
Will you be a SkydiVeR? Enjoy this breathtaking experience straight from your home!
Dont waste your time and money. Ive already wasted enough time with this, so ill keep this short. its basically broken. has potential, but after 1 jump, that was terrible, i just decided no more. - dont waste your time and money. if It was free, its not worth installing, sorry to be harsh, but its true.
Skip it. Skydive instructor here. I’m not sure what the designers were going for, but it feels like no one who was involved in the creation has gone skydiving. No motion controls, and the parachute flight is horrible. If the developers are reading, the parachute is backwards, the break lines go to the rear of the canopy.
For $5 I'd expect the developers to at least acknowledge the recommendations for developing for VR. There's immediately continuous movement in the tutorial, which makes you dizzy. The skydiving part is the same-- tumbling disconnected from your physical movement. In addition to those basic points, the intro an tutorial are excruciatingly boring, and not well explained. The button prompts aren't even specific to VR-- it refers to "double tapping" or pressing "A." The graphics and simulation are quite disappointing as well. This is a very poor VR experience.
Even for 5.00. This kind of should have been free.
You enter into the game and need to collect your gear. I don't know why I have to do this...The movement is VERY slow and the items are across the room. Then, I sllllowly walk outside and on to a plane. Then, I sit in a grey windowless plane and close the door and walk verrrry slowly to a seat so I can wait more. and more. and then some more. Really, this shouldn't have been part of the experience unless there were at least windows to look out of. Then....it's time to jump. Then I start spinning and spinning. It's the first time Ive had motion sickness in VR since the DK2. Then, I closed the game and took off my headset and wrote this.
So...it was clearly a school project, which with some polish, could be good, but, it really needs to trim out the boring parts and give better controls on the fall. The graphics after all that. The other things, I find at this point are more important. Good luck!