Possibly the cutest VR game to exist. I was sold when I saw the thumbnail! The cute cats with a great discount making this game an attractive buy for under 10 dollars. I got in getting what I exactly expected, to have a great time playing with cute cats. I cannot NOT give this game a 5 stars, with a bit of a personal cuteness bias ;). This isn't to say that this game isn't without its flaws. As others reviews have mentioned, the textures isn't really the highest definition and there are little bits of imperfection here and there that may break immersion. However, I must give credit to the makers. From what I know, the makers fushionplay isn't exactly a huge company and this is their first breakthrough to release a game in VR. I want to appreciate how they manage to polish an experience this well despite their team's scale and experiences with VR. They are very underrated and they need to be endorsed and recognized for more games like this to exist VR. Besides, this is one of the few games in the VR ecosystem that appeals to a more casual audience and entirely dedicated to simple fun and cuteness. In the 2D gaming world, these kinds of games are most famously made by nintendo. In the VR world, there's so few! I don't think it is an exaggeration for me to say that this here is the single cutest game you get in VR right now! And we need to encourage smaller makers such as them and motivate more of these kinds games to exist!
Adorable! I've had this game since early access and I have to say now its complete its a great game to play with the kids.
Me and my children (4 and 8) who both have ASD have clocked up more hours on this one game than I have playing anything else on my rift.
I have only ever played in plushy mode so can not comment on the other method of playing but the plushy mode is sooooooo cool and works great if you have the controlly secured nicely.
Purrfect game for catlovers. Great Tamagochi-like game for people, who don't want to clean after real cats but have all the fun, like catching mice :-)
Cute idea, but... 1, I thouht the game would start you off with a tutorial about how to attach the controller to your stuffed toy with rubber bands (like was mentioned in the promo video). How the controller is attached has a lot to do with whether the virtual cat is oriented the same way as your stuffed cat. If they don't match, it just doesn't "feel" right. 2. what is the point of having to squeeze the trigger to pick up the cat? If you have to feel for the trigger, it doesn't feel like you're picking up an actual cat. 3. why didn't they let you use your second controller as a virtual hand? This would aid in interacting with the cat, pressing buttons, etc. 4. The cat animations are limited. For example, when you pick up the csat, it doesn't "droop" in your hand the way a real cat would. 5. Maybe there should be a warning, because people with a mouse phobia may be freaked out by some of the games!