Sentenced to death, you embody an outcast escaping fate. Discovering a pathway to a hidden underground research facility. A series of challenging experiments and discoveries await. A road to the truth calls from the void. -Physics to the core. Boneworks' realistic physics systems fully improved and polished. Interact with the game world with consistent confidence. -Visceral VR combat. Using a variety of ranged, melee, and exotic physics weapons, engage enemy encounters with an entire armory at your disposal. -Be anyone you want. Custom avatar importing enables you to play through the game looking however you want, with physical stats to match. -Layered Narrative. After discovering an underground lab in MythOS city, you will have access to a variety of game locations including arenas, obstacle courses, tactical trials, sandboxes, experimental modes, and user generated levels. Collecting items, avatars, and clues from these locations enable you to progress through the mysterious story.
MATURE CONTENT WARNING
Player uses physical combat, including firearms, melee weapons, and bare hands, to fight enemies ranging from robots to humans. Enemies will exhibit blood splats on their bodies and the environment around them. Player is able to harm and kill themselves as well as be damaged and killed by their environment.
MelonLoader... This game is a 10/10 but when i tried to use melonloader to install the bonelab fusion mod i broke my game and now it won't even start :(
A bit too eclectic. I could have written some long diatribe of a review that would establish my bona fides about being a SLZ boneworks fan a LONG time ago.
Suffice it to say, and to sum up the whole of that review, I surely miss the emphasis on romping through MythOS in some kind of linear fashion. Talkin' bout the, 'campaign' problem here. Upon release of the Secret Keycard update, there is more than enough actual climbing the walls and secret hunting to satiate most users (at least me)...but since the levels and fun parts of the levels are so small and contained, there isn't alot of replayability here. Even the first time I was playing it, I felt irked by the drag and pull between cool MythOS bits, and the strange tutoriializing nature of the feature reveals, and then it ended abrupty in a cab ride.
Still, 10/10 because SLZ still exists and will either update this or make a new game, or otherwise continue to hack away in silence on the engine and SDK and stuff. I'm hip, I support the grand vision..... whatever it is exactly.