Good game with a couple issues. Pros: The overall gameplay is quite good, the scary scenes are well balanced with other scenes, the storyline is great, the game gets quite scary and stressful.
Cons: There are many cut scenes in between chapters that are just videos, it breaks the immersion. The end game drags on a bit, and ends abruptly. I had some bug which required to restart the game. Like the camera not working for instance. Use AirLink but not Virtual Desktop to play it, using the later will cause display bugs.
Still a good game though, I really enjoyed it despite of those issues.
Good spooky game. Glad to see it still gets releases. I bought it on the Quest 2 and now on the Rift store. The PC graphics look amazing. I would like cross save but I understand if it doesn't. Hope to see more games come over from console. Hard to tell this was not made for VR except for the cutscenes. Great game and great story so far. Will update if anything happens. Just want to support games like this so we keep getting them. See you in the woods.
A Different Experience on PC. I refunded the Quest version as the simplyfied graphics robbed it of atmosphere. But on PC this is a fantastic AAA experience that nips at the heels of the mighty Resident Evil 7. And it ran great on an I7 2060 laptop with no issues at all.
インデックスを使ってゲームをテストしたところ、リバイブは完璧に動作しました。ナックルズはRift-Sのコントローラーで表示されています(笑)。最高の設定では、インデックスの解像度100%の場合、90Hzで90fpsの安定した動作が得られましたが、解像度200%の場合はモーションスムージングが効いていました。つまり、Indexを使ってもゲームは完璧に動作する(=Rift CV1 ss 2.0と同じ性能)のですが、それでもダメなのです。このゲームを徹底的にテストした結果、これもメダルオブオナーABやアスガルドの怒りのような古いCV1のゲームだと完全に確信しました。なぜかブレアウィッチのPCVRは大幅に遅れてしまいました。というのも、ブレアウィッチはインデックスのような液晶ヘッドでは全くのゴミにしか見えないからです。インデックスの解像度200%でもジャギーが多すぎます。チャプター2では、崖や岩の表面が妙に変色していたり、キラキラしていたりしますが、これは完全に間違っています。これに気づかず、開発者の仕事ぶりが悪かったと思う人もいるかもしれませんが、開発者はそうではありません。Rift CV1を試してみると、まるで魔法のように、すべてが完璧に見えるようになったのです。
私の評価 インデックス/LCDで3/5 CV1/OLEDで5/5
投稿者:RuneSR2
Awesome, but extremely gpu demanding. Got 36 to 45 fps with an oc'ed RTX 3090 and i9 10900K with 32GB 3200 Mhz system ram (measured in chapter 2). That's with highest in-game settings and then forcing super sampling 2.0 (that's 17 mill pixels per image - similar to using res 200% in SteamVR with an Index or Vive Pro). Not sure if this game is very unoptimized or just very demanding due to the rendering of many trees and the dynamic lighting. I'm using the Rift CV1, and the game does look great with oled. Not sure if this is a pumped up Quest port, but although there are some low-res textures and slightly low-poly objects, this feels more like the PC version made into VR. Old CV1 Touch is shown in the game, I wonder how long this game has been in development. Controls are somewhat cumbersome, feels unpolished, but get the job done. The game has a great atmosphere, feels like you're in a movie. $30 is very expensive, but you do get, what you pay for - great quality isn't cheap.
Just tested the game with the Index, and Revive works perfectly. Knuckles are shown as Rift-S controllers, lol. Using the highest settings the game was solid 90 fps in 90 Hz using Index res 100% - but motion smoothing kicked in using res 200%. So the game works perfectly using the Index (=same performance as Rift CV1 ss 2.0), but still it doesn't.
After thoroughly testing the game, I'm fully convinced this is another old CV1 game, like Medal of Honor AB and Asgard's Wrath, and for some reasons Blair Witch PCVR got severely delayed. Because Blair Witch looks totally like garbage using lcd hmds like the Index. Even using Index res 200% there're too many jaggies. In chapter 2 you encounter cliffs and rocks with surfaces that are strangely discolored - sorta shimmering - simply looks totally wrong. Maybe some won't notice it and just think the devs did a poor job designing the game, but devs did not. Now try the Rift CV1 - and it's totally like magic - now everything looks perfect!
My ratings: 3/5 with Index/LCD 5/5 with CV1/OLED
投稿者:RuneSR2
★5
※このレビューは翻訳表示しています。
Rift S - PC版。 このゲームでは、まだ実質的な地位を確立していませんが、これまでのところ、グラフィックスには本当に感心させられました。グラフィックだけでなく、サウンド、ゲーム、移動など、さまざまなオプションが用意されています。移動のオプションは、自分に合った設定を見つけるために、しばらくいじくり回す必要がありました。私は連続的な動きを使用し、連続的に回転の程度を設定することをお勧めします。また、回転速度を最大にしてください。これで、かなり楽になりますよ。もし、夜の森でぐるぐる回って動けなくなっても、ビデオカメラで最初のヒントを見続けていれば(ヒント:撮影場所と全く同じ場所にいる)、次のイベントのロックが解除されますよ。*私は、上記の「ヒント」ではなく、「秘密の場所」があると思い込んでしまったため、本来は立ち入れないはずのマップ上の場所に、キャラクターを立ち入らせてしまったのです。カットシーンは2Dですが、REらしさが出ていて、個人的には好感が持てます。ストーリーが進めばまたレビューも更新しますが、今はただ、このゲームをVRに移植したゲーム開発者を応援したいと思いました。注意 このゲームは怖い雰囲気を助長します! 探偵の皆さん、頑張ってください🕵️♂️。
投稿者:Sean
Rift S - PC version. Although I've yet to gain any ground substantially, in the game - so far the graphics have really impressed me. There are tons of graphical options, as well as sound, game and movement. I did have to tinker with the movement options for awhile, to find a setting that works for me. I would recommend using continuous motion, and setting your degree of turning to continuous. Also make sure to change your rotation speed to max. This will help you out a lot. If you happen to get stuck running in circles through the woods at night, don't worry - just keep looking at your first clue via the camcorder (hint: be in the exact same location as where the footage was shot) and you will unlock the next series of events. *(I happened to run around searching everywhere, and managed to get my character stuck in a place on the map I shouldn't have gotten access to, but did so, because I assumed there was a secret place I had to find, rather than sticking to the aforementioned "clues" above. Although the cutscenes are done in 2d, it gives the game a RE feel, and I personally tend to enjoy it. I'll update my review as I progress further into the story, but for now, I just wanted to support the game developers for porting this game over to VR. Warning: This game does promote the scary vibes!! Best of luck detectives 🕵️♂️
From quest 2 to pc. Ive playes the quest 2 version and loved itì, the only downside vs the flat pc version was the graphics, but now this game nearly matches the flat pc version. I had no problems laying again to play it, just kinda wished the devs provided a discount for quest 2 owners. Regardless i will gladly support these devs so they make more great horror games for vr.
Better Than the Original. Roughly half-way through and this VR experience is worth your attention. The original (non-vr) version of this game was interesting but lacked the pace that I was looking. This version of the game seems to take out a lot of the monotonous dog-walking sim aspects of the original, and get straight to the excitment. This is scary, well-paced, and keeps me wanting more. It's a glimpse into how well survival horror games could marry with VR technology to create experiences that are terrifying and exciting on a different and new level. Great stuff here - played with Rift S.
Good game. I'm waiting for Observer VR. Cool, but the game has poor performance. And the subtitles are constantly overlapped by items. The quest version feels more polished on all fronts. If you reduce the graphics to a minimum, the game will still look better than the quest version. I wanted to get the most out of the visuals of the game. But on 2060s and 9600k, it's better not to go into the settings at all.
One of my favorite VR horror titles. Besides terrific graphics, excellent sound, perfectly unsettling music, and of course a really eerie atmosphere, this game especially excels story wise. I was expecting the usual ‘gather-objects-with-some-jump-scares-and-kill-witch’ kind of game/story, but what a surprise this was. High quality VR Horror game for adults.