Bocce - a simple game known to mankind for years. Throughout them the game gained a lot of fans. The simplicity of the rules and the ability to play anywhere make the game suitable for everyone, both young and old. In this game, physical skills are important, as well as strategies and a bit of luck, which introduces some kind of randomness. The object of the game is to throw the balls as close to the Palino as possible. Bocce VR is a perfect simulator where all the rules and details of the game are included. Thanks to the perfect representation of the pitch and surroundings, the game takes a realistic form. So put on your VR glasses and indulge in the world of Bocce VR. Features in game: - Competing with your local friend on the same headset - Ability to change CPU level - Ability to choose amount of points that are needed to finish the game - Giving a name to your character - Normal map and a map with obstacles - AI with advanced artificial intelligence
Very early in development, but promising. This isn't really a game as much as a bare-bones, proof-of-concept demo. It really isn't something someone should be charging money for. At least, not yet. It does show promise! Once they fix the physics (it plays as if you're Superman. You can lightly toss a ball hundreds of yards), add some additional courts and surfaces, represent the AI opponent as an avatar, and dial in the graphics and controls, this could be a lot of fun. Personally, I find the futuristic floating scoreboard completely out-of-place in a game that is otherwise grounded in reality. I'm glad my money went towards developing something like this, but I can't recommend anyone else spend money on it. Not yet, anyway.
Shows promise! Nice layout, with just a couple of bugs that I can live with for now. 1) I got trapped behind the ball tray so I had to end the game. 2) The hand vectors take a long time to show up between sets and game end. They aren't consistent. 3) Player names must be re-entered after each game. The same goes with resetting PVE vs. PVP.
Looking forward to any other features and environment options than the 2 that come are in place now (obstacle play is a nice add). Also looking forward to some form of high-score or best-game saving.
Not ready for public, alphaware. This game needs alot of work. No menu in the game so there's no way to quit. Only one field and it's covered with their own advertizing. To even be worth $4 it needs: - a seneitivity setting - an in game menu to quit ability to pick up a ball while the other player is taking his/her turn. - no billboards on th field - multiplay online - 4 player mode - at the end of the game, a way to quit.