Unreal engine SDK. Hey Meta! We really need this for Unreal Engine asap, today the standard set by Apple is no controllers, and I'm pretty sure that you are aware of that, so as a developer for the Oculus I'm asking for some help here. The SDK for unity isn't compatible with our game, we work in UE5. Thank you!
10/10 for a 10 minute game. A sequel to First Contact, and an improvement in most areas, especially the graphics, taking full advantage of the Quest2’s power! This is a perfect hand tracking GEM. Absolutely beautiful to immerse yourself in, if only for a few minutes. Seems they are using the old hand tracking for some reason?? As I can do the Star Trek greeting… The cliffhanger at the end teases more. PLEASE let this be something they continue to work on. What they have constructed could be fleshed out and expanded upon.
Great hand-eye coordination training. Not played this through yet, but let my frustration be your guide. Before launching this, turn on the hand tracking in the main menu. This does not work with the controllers, it is not designed to.
Developers, can you please add a nice big un-missable sign to let idiots like myself know to swap to hand tracking.
You just have to go there yourself.. because as with most great VR games, pictures dont do it justice. Fantastically immersive game that shows off the Quest 2's hand gesture capabilities.
A good and simple SDK showcase. The game offers a nice introductory experience for hand-tracking control supported by simple yet intriguing gameplay. I love the iron man alike attack and shield mini-game. While the locomotion movement feels quite smooth in general.
Some minor issues I experienced: - The pinching for snap turn: sometimes it gives a weird decision on whether I'm snapping right or left. I think it might be clearer to have each hand sticking to one snap turn direction.
- If I pick up my controller during the game, it messes up the hand control, which i need to quit and relaunch the game.
- I think it is worth having a sandbox space for users to play around with both the handsy stuff and locomotion movement.
It is clear that the game is limited by the current Hand tracking development from Oculus/Meta, yet it still make the most out of what it has currently offered. It demonstrated a good potential for future development.
Good consept. I make the hands even with controlers but I can't make the hands fire or do anything really so to keep me entertained I played with the items you can pick up and throw them around grate for easing ones thrustation.
Love it. I know it’s a demo but it’s so good good looks, no controllers, learning to use you’re hands instead of controllers, minigames it so good soms a little glitch but that it
Dear, oculus samples. I love the game even at its length but to be honest nothing rude and if you are 👨💻working on it great. I just have a few suggestions One. Add more color options More as in the color for the gloves and the gem crystal thing Two. Needs to be longer a big part needs to be longer it is awesome at its length so imagin it longer I would appreciate if you took my suggestions in to motions thank bye ٩(ര̀ᴗര́)ᵇʸᵉ
No controllers needed, just hands! I think this demo does a great job of communicating the possibilities for hand based games where there is no need to use controllers.
Its a short demo taking you through a little robot village, finding some items placed around the village. You walk around ineracting in various ways with the environment around you using your hands.
Great demo, would love for more chapters to come, as new features are released.
Amazing, but needs feedback. It's short, but you'll enjoy it, very much. I want to recommend this to everyone, but it needs some sort of feedback to tell casual users what to do; my family were done the second it got confusing.
Very short, but interesting. This app is a hand tracking demo built with the "Presence Platform’s Interaction SDK". It is an open source project for developers to understand and implement similar interactions in their own games and apps. If you are not a developer, you can still have a little fun with it and get a glimpse of what future apps might provide in terms of hand tracking interaction.
Excellent concept, too buggy. I played it, enjoyed it, had my girlfriend play, she quit while making the glove.
Here is the main issue:
I expect “jank” in VR, and can typically work around it. So when I was suddenly very “tall” in the game and could no longer reach the table, I tried resetting my view. No big deal. Still didn’t quite work. So I found a place in my house that was physically “lower” than where I was. Great, I can reach now! Until it happened again. I had to leave the app, turn off tracking, turn it back on. Now I’m back to normal height. Also. I had to grab things several times before the game recognized I was grabbing. No big deal, I get it. I think it has a lot of potential. But it needs a lot of work. Girlfriend quit because she kept getting taller in game and game was not recognizing her hand input. It was too frustrating for her, and she is a much more casual VR player than I. Which is who this is directed towards.
More please! Truly splendid and a beautiful experience. More hand tracking fun is present, nothing too revolutionary, but advances the set of interactions we're used to. A bit too short ofc, but they hint at something at the end there, what game are they working on over there?
Janky and confusing. I'm sure this has been focus tested like crazy, but I got stuck multiple times trying to figure out what the demo wanted me to do; in many cases I was doing the correct thing but the jankiness of the tracking didn't register it as such.
I know it's nice to make a demo without any words (and I'm sure it saves on localization costs) but SOME sort of hint text that pops up when the user is screwing up and not making any progress would have been useful.
needs more direction. I was hoping this would be like the other "first" games and good for a friend who just got a quest but the lack of any instructions or guidance doesn't make it new user friendly, I kept losing tracking and I got to a point where the robot on the shelf kept beeping but had no idea what to do next, so I gave up, won't have her install this one. Sorry I love puzzle games but don't feel this would be good for new users