Swordsman is a physics-based medieval combat game designed for virtual reality. The game features advanced weapon handling, dismemberment, realistic armor physics, factions and boss fights, RPG elements and player progression.
Great start! The physics are pretty good, Bjorn was a real pain though. I've only beat it on easy so far. I'd like to see better anatomical realism. A leg wound= limping/ unable to walk. Mind you it's really well done as is. Also armor penetration. I realize those are very intricate to write. In short more realistic which would make it far more difficult. But all in all considering this is on a small headset... I'm blown away. A Lot of work went into that experience!
Great gameplay and AI. The game runs very smoothly, and the enemy AI is highly responsive and realistic. The graphics are excellent as well. However, I believe that the limit on skills should be adjustable and increase as the player progresses through the levels. Overall, it's a great game!
Best Combat Title in VR. Most titles have endless tutorials and take way too long to feel a payoff. Swordsman is a blast from the first minute and you‘ll get several hours of epic fun out of it. The teams incredible in continually adding new content. From adding new bosses, to adding the hazards and training ground recently, the title keeps getting better. Hyped to one day have PvP!!
Realistic sword fighting. This game is an amazing game for anyone looking for a - progression system - fun campaign - Good weapons - Tough enemies It has some fun game modes like horde, arena and pirate levels Nice starting area And TRAINING GROUNDS This is a must have for a person looking for a great sword fighting experience NOTE FOR DEV / recommendations : - Please add a horse in training grounds - Please add more scenery in horde mode - make zombies faster - zombies get armor and weapons in hard mode like hellsplit arena!
Fun swordplay. It’s limited by available technology, but a helluva lot of fun. Opponent AI should improve down the road, and some odd but expected issues with swords and shields winging around, but all and all it shows a promising future for immersive swordplay. I’m most familiar with 2 handed combat (longsword) but find that awkward without a controller to mimic the grip.