Space Junk is an arcade shooter where you blast garbage and magnetize metal trash into your ship!
Take on the role of a Space Junk Operative and work in zero-gravity to clean up orbital debris!
10 challenging stages for free 10 more stages available with in-app purchase 12 different music tracks. Over 45 minutes of original game play. Play again to beat your high scores.
“The year is 2054. Orbital debris is at critical levels and someone must take action. That someone is you! Empty Space Incorporated was created to clean up all the space junk orbiting the planet and make a profit in the process. Your training starts now. Good luck, Space Junker."
Please leave review feedback and share what you think about Space Junk.
Space Junk(シューティング)の評価数と総合順位の推移
評価数と総合順位の推移
(評価数)
20
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15
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10
評価数(棒グラフ)、総合順位(折れ線グラフ)の推移
12
12
12
12
12
12
12
12
12
12
12
12
12
12
11/18
11/19
11/20
11/21
11/22
11/23
11/24
(順位)
3.1K
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3.2K
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3.3K
公式ストア
Space Junk(シューティング)の評価とレビュー
評価とレビュー
★5
※このレビューは翻訳表示しています。
デモのサウンドトラックが欲しい!
投稿者:Azure0rc
I NEED THE SOUND TRACK FOR THE DEMO THE SONGS ARE SO BEAUTIFUL!!!!!!
Simple and fun! The game is simple, magnetize the items into your ship's garbage disposal and collect money by doing so.
The flick function never worked for me honestly, as another reviewed wrote. I tried to flick and rotate the steel crates and all they did was fling past me, hit the edge of the ship, then go off into space. I did also have one steel crate glitch and just stuck to the border of the ship entrance and rattle annoyingly for the rest of the time limit. No matter what I did to grab or move it, wouldn't budge and just sat and rattled.
But a super simple and fun game honestly and I enjoyed this demo!
Controls need a huge revamp but fun! The shooting is alright. The guns all feel the same and mainly do the exact same. The gravity is where the game is really lacking. Overall a fun experience
Great free demo! Simple concept, executed well. I was right on the edge about buying the additional levels for $2 after finishing the free demo.
For me, there were a few minor things that kept me from pulling the trigger on a purchase: 1) The "flick" action for the magne-gun felt pretty unresponsive, even with two hands. It wasn't clear if it's intended to be that way or I was doing it wrong. Some sort of visual demonstration would have really helped there. 2) The semi-automatic guns required way too many trigger presses in a short time. My index finger started cramping by the end of even the shorter levels. The full-auto guns worked great, and I wish all guns had that enabled. 3) It was a bit unclear where on the sides were the "sweet spots" that pulled items into the bay. Some sort of vague visual indicator showing how far up to my sides the traction enabled would have made it a lot easier to tell where I needed to aim junk.
Bravo to the developer on this one though! The aiming and physics felt solid.