A student is teleported into a KUUB, a futuristic environment that confronts them with a problem. Using strange tools and machines, they have to sort, delete or connect a series of images. However, they cannot solve this problem alone. By passing on the right information to their teammates, they can solve the KUUB and move on.
VR-KUUB trains communication and organization skills in the classroom (students age 13-16) through a unique approach. Moreover, the students develop insight into their own knowledge and practice the subject matter in a motivational VR environment.
Winner of the Audience Award for the Belgian Game Awards.