シンプルで中毒性がある。ダンジョン探索、没入感のある雰囲気、武器収集、物理演算を駆使した戦闘、アニメのワイフたちが好きですか? Say No More Fam!私にとって、このゲームは決して古くならない。Dread Hallsのランダムに生成されるレベルに似たリプレイ性があり、とてもオススメです!
投稿者:ThatGamerGuyTM
Simple & Addictive. Do you Love Dungeon Exploration, Immersive Ambiance, Weapon Collecting, Physics Driven Combat & Anime Waifus?
Say No More Fam!
For me this Never gets Old. It has a Replayability similar to the randomly Generated Levels in Dread Halls & I highly Recommend! 😎👍
Are there Traditional Chinese here?. In the PCVR version, there are multi languages. In Quest stand-alone version, can we switch to different languages? Thanks.
Not easy but good. Not a easy game to play. No easy level. But very enjoyable because of the challenges. Learning what certain pickups will do like the the reddish looking bars are lives. ,and you have to smash them to the ground for them to work. Perhaps a easy level may help gamers a bit more to get into it. The graphics I found were very impressive for a quest game. Well done the devs
投稿者:DavE
★2
※このレビューは翻訳表示しています。
私がプレイした中で最も面白いゲームです。 いやはや、何から話せばいいのでしょう。Cleric and Goblinsは、私の経験上、圧倒的に難しいゲームプレイをするダンジョンクローラーで、プレイする意欲という点では、何の歴史もないゲームだった。
The most interesting game I've played. Oh boy where do I start. Cleric and Goblins was a game I have no history on in terms of ambition to play, its a dungeon crawler with by far the hardest gameplay in my experience.
In terms of the overall combat, the goblin enemies are very varied, they are literal statues when you try and attack them, on another note it is hard to determine when you are dealing damage, the physics work okay, armor and weapon collision need no prior input. Sometimes direct hits from blades will bounce right off as if their skin was steel.
The weaponry slip out of your hand from fast movement or minor bumps in terrain which is profoundly irritating, also makes no sense when you can professionally flip bladed weapons with ease. However it is a great feature if balanced out more, perhaps enemies can disarm you instead or swinging too much will loosen grip.
The weight of long weaponry is extremely heavy, needs more compensation.
The physical gripping and force grip is very wonky, you cannot reach fully to the ground no matter the height setting which aces difficulty when picking up items in certain conditions. The force grab ability needs close proximity and precise targeting or perhaps it is not configured correctly.
The cleric, a stressful and obnoxious figure. I am completely clueless on the nature of games like these but the cleric appears too unprincipled, she's pretty much invincible which makes her less of a priority, the goals and logic are in the sky and she makes really weird noises. The cleric walks out the tavern, gets kidnapped forcing the protagonist (player) to return the favour by rescuing the cleric. This scenario repeats in increasing difficulty.
The gameplay needs variety, maybe traps and different enemies can be present in dungeons, a bit of story and reason can bring customers to invest in the game. There could be an upgrade system in which you increase strength, defence, armour, weaponry, abilities, etc.
What is good about the game is the simplistic idea overall, the challenge is there and it is possible to win. You can use coins as landmarks, perhaps there should be a currency which is affected by said landmark feature. The adrenaline when the cleric is rescued and are both tasked with a hasty exit is awesome, the music and the potential power of constant regeneration brings out an inner berserk.
With absolute determination this game can go places, and I just realised I wrote an unnecessarily long review. Do not take the cons into heart because I have hopes for this.
An intense experience. The more I played this the more I appreciated it. I can understand there being a few low star reviews by people who didn’t play long enough. At first the weapons seemed difficult to handle and keep hold of. (And sharp ones can stick for a while in the goblins.) But I learned that they can be picked up again easily and turned around in the hand when necessary by pressing a controller button. Fighting the goblins is very tactical and the wounds on them accumulate. Nice touches like different food each time in the tavern from which each adventure starts. Neat medieval town seen through the windows if you get close to them. Very atmospheric caves, differently arranged every time. The goblin victim being rescued is nice indeed and restores health magically during the remaining fights in that cave.
Cute Cleric, Bland Game. The combat is bad, really bad. The weapons get stuck on things, fall out of your hand randomly and are very hard to pick back up.
The combat is hard to tell if you are hitting the enemy or not, also its hard to tell if you are taking damage. Feels like you are fighting with pool noodles.
Sound is bad, just random grunts and moans, background does not have immersive sounds.
Graphics are not bad. All the details and physics went into the look and jiggle of the Cleric.
The immersion is just not there, you just don't get drawn into this world.
Fun Factor, fail. You play dungeon after dungeon that look pretty much the same. It starts with the Cleric leaving the tavern, you hear her get captured. Then you enter a dungeon, find her and walk her out. Rinse and repeat the exact same routine.
I give this one a 2.5 / 5. Needs work and polish, not ready for sale.
Watch my Quick Look here, https://youtube.com/watch?v=kUySsUxbk1A&si=EnSIkaIECMiOmarE