A Timeless Adventure Reborn in Breathtaking VR! The granddaddy of adventure games blasts into the future, completely reimagined for the mind-blowing power of the Quest 3. Buckle up, explorers. You're about to experience history like never before!
Where Gaming Legends Collide: Leading the charge is the legendary Roberta Williams, the visionary who literally invented graphic adventures, starting with Mystery House, then continuing with games like King's Quest and Phantasmagoria. Colossal Cave isn't just a remake. It's a love letter to the genre, crafted with the most cutting-edge tech refined into the ultimate adventure.
Beyond Nostalgia: A Feast for Your Senses! Colossal Cave holds a special place in gaming history, but this ain't your grandpappy's text-based adventure. Sprawling caverns that feel real enough to touch, glistening with an otherworldly beauty thanks to Quest 3's jaw-dropping graphics. Towering stalactites dripping with virtual condensation. The soft glow of your ever-dimming lamp illuminating a narrow crevice. Pure immersion unlike anything!
Respect the Past, Embrace the Future: This isn't some soulless reboot. Colossal Cave 3D lovingly retains the heart of the original. Dust off your old maps – they still work! It's the perfect blend of classic charm and bleeding-edge tech.
Ready to Rewrite History? Grab your lamp, adventurers! A breathtaking fusion of challenge, nostalgia, and pure, unadulterated fun awaits! An experience you won't want to miss!
Almost There... But Not Quite. AN ABSOLUTELY FANTASTIC IDEA — frustratingly marred by a "willfully poor grasp" of what people in 2023 have come to expect from VR experiences in terms of even BASIC intuitive UI standards and graphical polish. Please Patch This Game ASAP With The Following Fixes:
• A HEAD-BASED movement direction toggle (biggest frustration hands down).
• Voiceover lines should repeat as SILENT TEXT CAPTIONS… instead of annoyingly repeating the same files over-and-over again.
• Add a THIRD control profile that does away with the grip + trigger combo entirely.
• Allow us grab/activate things 'DIRECTLY'… using grip button only...
• Stop forcing us to use the clunky classic inventory menu as our SOLE means of being able to 'do things' in a world we are ALREADY PHYSICALLY IN. Instead, ‘hybridize’ the menu concept: Use the menu exactly the way it is currently… but also let us use ‘grip button’ to EASILY PULL ITEMS OFF THE INVENTORY MENU ALTOGETHER. That way, we can examine items up close as actual objects in our hands. From there, it’s ‘point at the ground with an item in-hand’ and release to drop it… or aim at applicable situations, with an item in-hand, and release to use the items directly. In other words, give us a choice between using the classic point-and-click adventure game menu system, AND the pre-established intuitiveness levels we are accustomed to seeing in 2023 VR.
• Eyeball and Hand Icons should turn off COMPLETELY when not on an interactive surface. Or at LEAST color tint the icons/affect their opacity to signify I’m about to repeat a voice file by clicking.
• Add AUTO-SAVES.
• Let us customize the 'end look' of the visuals match the way this stuff looked in OUR Mind's Eye (and “Hide The Jank” of the glaringly dated 3D game assets) with stackable post effects. 2 ALT Color/Sat profiles (colorful & muted). B&W Mode. Selective Color Mode. 2-bit Posterized Color. Toon/Comic Shaders. A Retro-Pixelized Mode, Etc. All common tricks to dress up Quest 2 visuals.
A classic, both now and then. I played this game a lot as a teenager, about 40 years ago on my C64. Cascades of memories pops up when I now play it on the Quest. It's so surprising, exciting, and fun!!! Back then I drew up maps of the different caves on paper sheets, that was laying across the entire floor of my room. In some caves I think "this is pretty much as I imagined it back then", and others are like "this is absolutely nothing like I imagined back then". I just finished the game with 320 of 350 point. A start over for the hunt for the last 30 point is soon to start. The only "problem" with this game is that the hours go by as minutes. It's really addictive. I was a little hesitant when I saw the bad reviews of the early versions, but the developers clearly have enhanced the playability in the later versions. I'm so glad I took the chance and bought it. It's a 5 star game, no doubt. And to the developers: Please bring us more of those classic adventure games!
Needs southpaw support. This is my first time playing Colossal Cave and so far I'm having a great time with one exception and that's the lack of 1-hand mode or at least customizable controls. I had a stroke 3 years ago which limits the use of my right hand but the game places all of the pointer controls on the right controller. I couldn't even get past the language selection screen when the game first launches without having to use the right controller. That is the only reason I'm giving this 4 stars instead of 5 is the lack of consideration for disabled people. At the very least it needs an option to swap the left and right controllers.
I REALLY want to like this game. I was excited to have one of my first games ever played reimagined for VR. I bought the game as soon as I saw it was available. Unfortunately, I can't play for more than 5 minutes before I have to take the headset off due to the extreme nausea the movement causes! I have found that games with teleport style movement don't affect me as much as that smooth glide that Colossal Cave has. I love that the game seems to have maintained the original style. I like the narrator and enjoyed the graphics while I was standing still. I am going to request a refund. I hope if a fix to the movement is found that allows players like me, that are prone to dizziness in VR, to play comfortably. If a fix is made, will someone message me? I will re-purchase the game in a heartbeat.
Really fun and nostalgic. Absolutely lives up to the old texted adventure game and makes it super fun and modern virtual reality! Totally worth every penny.
To Roberta Williams. I loved the original txt versions of all these adventures way back in the 80’s on my BBC micro and later on PC. Are you converting any of the other txt adventures ? Would be fantastic if all were done.
Limited, and still has bugs. The interface isn't easy, perhaps due to trying to keep it old school, but an option to do it in a new modern way might help. At the end of the game, twice now, I blew up the wall but a bug didn't show it coming down or the office beyond. I heard her talking and I could walk through an apparently solid wall to see the final, but there is a flaw in the Quest 2 version, anyway.
I am Roberta Williams - About rel 2.0. When evaluating this game, please consider the following. Our initial release received some negative feedback. I will confess that it was well deserved. It was our first VR release and we had some learning to do. Over the last 11 months we have continued working on our VR release and put a huge amount of effort into addressing every concern we saw in any review. The list of updates is huge: We added additional modes of locomotion, integrated tutorials, autosave, new graphics, more sound effects, footstep sounds, performance enhancements, etc. The game that is available today is not the same as what we initially released. Thank you to everyone who has played the game or will play the game. I'm very proud of the game and hope you will enjoy the game!
投稿者:roberta
★5
※このレビューは翻訳表示しています。
探検家に最適。手を煩わせないゲームが好きで、探検が好きなら、このゲームを手に入れよう!ガイドを手に入れよう(必要になる可能性が高いので)。これは、人々がゲームのガイドにお金を払っていた時代(あるいはそれ以前? にあなたを連れ戻すが、美しいVRの世界で再構築された。この逸品を見逃す手はない!b i t , l y / C C a v e
投稿者:Seth
great for explorers. If you like games that don't hold your hand and you love to explore then get this game!
Get a guide (as you'll likely need one). This takes you back to a time when people paid for guides to games (or before then?) But remimagined in a beautiful VR world.